Which comic-style of the 80s/early 90s felt most like you were playing in comics? Not necessarily the best tabletop experience as that can come down to GM/players, but more about the rules/actions.

Comment if something else felt best for you (Superworld, Heroes Unlimited, etc.).

@attercap I only ever played Champions and a little V&V, and it's been so long that I can't remember much about V&V. I really enjoyed Champions, though.


@Golux13 Champions/Hero definitely seemed to be the system of choice for its time. I, personally, always felt it was too math-heavy, both in character creation and in execution. My groups typically ran Marvel or V&V.

@attercap It was definitely math-heavy. Character creation was a slog, especially since there was no way to really build the concept you wanted within the points structure. In order to have anything like the powers you needed, you had to take serious flaws. (I had one character who was supposed to be superfast - and he was, but as a result, he did virtually no damage when he hit.)

In play, I didn't notice as much math.

Sign in to participate in the conversation
Tabletop Social

We are an inclusive Mastodon community for everything tabletop (and more). We welcome everyone that wants to be part of the community, boardgamers, RPG players, casual gamers, party gamers, hobbyists, LARPers, game designers and publishers, RPG characters, artists, writers, vlogers, podcasters, reviewers, streamers, lego builders and more. This is meant to be a positive and safe space for people to enjoy each other's ideas, opinion and have fun. To keep tabletop.social that way, the Code of Conduct and Rules will be applied and enforced thoroughly.