You know what I really love about GURPS and The Call of Cthulhu and similar games?

Characters can have *texture*.

When I've played FATE and FUDGE they were more broad strokes: you got a few points, BIG ONES, to define your character. And that elegance is COOL, don't get me wrong. You want someone able to sit down at a table, see a character sheet and know what someone is about? That was damn cool.

But in GURPS or Cthulhu one skill point is almost free. You get over a hundred of the things. So you want to detail that your character spent first year as a English Lit major before moving into Theoretical Astrophysics? You can do that. Have a hobby skiiing? You can do that.

Also: I love how over the long term the skills you have show the phases of the campaign. Like when we ALL took navigation due to our ranger taking a year off.

@Canageek
"Also: I love how over the long term the skills you have show the phases of the campaign. Like when we ALL took navigation due to our ranger taking a year off."

For reference, Burning Wheel has that (and depending on how you track stuff a history of your goals and how you pressed for them)

Follow

@takeonrules @Canageek @kensanata yeah, Burning Wheel is a great game and an enlightening read. I bought it when I was in England some years ago, read through cover to cover ... and then sold it again. While I (hope I) can appreciate it, for what it is, and very much enjoy listening to @Judd and Sean playing it, I thought it was not the game for me. To specific in places, to many different cogwheels to keep lubricated ... well, to my taste. Enjoy your read, @kensanata

Sign in to participate in the conversation
Tabletop Social

We are an inclusive Mastodon community for everything tabletop (and more).