dnd minor magic items 

thinking of things that a party of second level characters could easily start with, if the bar of +1 weapon/armor is considered too powerful

fumblesatchel - like a Handy Haversack, except what you want is always near the bottom, taking 1-10 minutes to retrieve anything from it, with auditory clanking and jostling; not cursed, just defective

dnd minor magic items 

spider silk gel, you can pull a gooey liquid from this average sized canteen that nearly instantly solidifies into a flexible strand with the strength of hempen rope, holds up to 82 feet worth, container regenerates at the rate of about a foot every 37.5 minutes

the strand starts to weaken after about a day and dissolves completely after about three

dnd minor magic items 

a bow, crossbow, or sling that, as part of attacking with it if it's empty, magically creates a nonmagical piece of ammunition, so you never have to track ammo again

the ammo becomes irrecoverable after striking a surface, so you can't sell infinite arrows

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dnd minor magic items 

a franchisee-branded mess kit that always contains enough bland lukewarm gruel to count as a meal, the lid of which can be used as a compass that always points to the nearest franchise restaurant and advertises their specials

dnd minor magic items 

a small tent that can set itself up and put itself away on command, only enough room for one medium sized creature to lay in (two could squeeze but too tight and uncomfortable to do anything fun), once flap is closed, interior light can be adjusted from complete darkness to dim candle

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