Current RPG campaign character design 

I've starting having my party actually meet these gods and goddesses, and really playing up the humanity and general dysfunction of them all. It's an intentional spin on the Greek pantheon.

It's really fun watching players deal with obviously flawed but incredibly powerful beings. The Goddess of Magic, Beauty, and the Sea is kind of a narcissist and is very clever, but also easily distracted. Keeping her on task is a continuing job for the party.

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Current RPG campaign character design 

My recent campaign setting has been a lot of fun. I went into it with the goal to create a compelling setting that has a lot of replayability and can be changed pretty significantly by the players while staying recognizable and intact.

A big part of all of this is the concept of ascendant divinity, where the entirety of the human pantheon of gods is ascended mortals (one of whom literally stole power from other deity-tier beings and passed it around).

@dapperbear I haven't decided yet! Standard fantasy has the benefit of being readily accessible, which I like.

Especially for something extremely complex for newbies like D&D, I like to ensure as many points of accessibility as possible. Whatever helps people make sense of things.

New tabletop RPG project: might be running a (one-shot, probably) game for some of the product managers at work. Usually very serious managerial types, I was surprised to hear several of them get excited about the idea despite none of them ever having played D&D before.

Should be interesting, a big departure from my usual groups.

tamrielo boosted

How do you defeat a hydra? 

You de-hydra-te them, obvs


@insufferableklahd Mostly I just love how the move to plastics have led to some sculpts that would have been physically impossible in metal.

Games Workshop, showing off what they can do with plastic.

This mini is cool and also entirely nonsense.

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