I've just stumbled upon Fate and am considering reading a bit more about it. I'm currently neck-deep into D&D and have my fair share of experience with Fiasco, DSA and CoC. Even a bit of Heroquest. I'm interested in hearing from other roleplayers: Is Fate in your experience an interesting addition? Why? What does it do well, what not so much?

@TQ Here's a personal screed - takeonrules.com/2015/08/23/fat tl;dr - In the care of a good table and game facilitator it can create magical moments; otherwise it's very much "blah blah blah math it"

Follow

@TQ but that's my personal opinion; it does have some unique elements; if you look at 5E to the backgrounds and wished for more umf than the inspiration for playing to those Beliefs and Faults, then Fate could be amazing!

@takeonrules that's interesting. Thank you! Would you rather compare it with d&d then, less with Fiasco?

@TQ I'm familiar with 1e Fiasco, and don't quite see a thread between Fiasco and Fate. At issue is Fate may suffer from something to the action economy of 5e; except an imbalance in the economy if Fate is far more pronounced (like quadratic)

Sign in to participate in the conversation
Tabletop Social

We are an inclusive Mastodon community for everything tabletop (and more).