Pinned toot

Here are some thoughts from playing a couple of rounds of at this past weekend.

I'm getting crafty with my #MTG collection during quarantine; if you're looking for a sleek DIY means to keep your packs/decks orderly, I created a "Packvelope" design you may want to try: reddit.com/r/magicTCG/comments

Latest additions to that design family include Packvelopes sized for #Keyforge and #StarRealms card games too!

Looking for a fourth player for a roll20 game biweekly Sunday mornings (USA).

The other three players are all beginners, so I'm thinking it would be cool if it were an all-beginner game so that everyone would be on equal footing.

DM if interested.

top 5 games thread, 6 of 6 

1. Slay the Spire (on Switch) continued to dazzle, but this year, it stood steadfast in the brief times I had for myself while caring for a newborn and toddler. The gameplay loops are impeccable, the complexity is ideally placed, and the learning curve is perfect.

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top 5 games thread, 5 of 6 

2. The serves up the most engaging, player-friendly, cooperative tabletop experience. The moment-to-moment mechanics and the superhero theme are locked in dialogue with one another, which makes every gameplay moment dynamic and satisfying.

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3. I played Prey a lot shortly before my second kid was born this year, knowing that after, games would have to play a different role in my life. Prey felt like the pinnacle of the immersive sim, delivering intensely on narrative, character, place, and power.

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4. I haven't played much this year, but I remain tuned in and totally fascinated with its wrangling of random/procedural design into an engaging head-to-head tabletop experience. That game still seems centered around discovery, which is remarkable.

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5. My brother-in-law's family was heavy into Pokemon Go, and playing it consistently for a few months alongside them (after playing only briefly at launch) surfaced new textures in my local community and while traveling.

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Here are my top 5 games of 2019, across tabletop and digital:

Got 3-player to the table yesterday. It was a solid win against standard Rhino, but more notably, the game stuck the landing with the first-time players who are one orbit out from the core audience. (The other players are game enthusiasts but not card game grinders; Marvel appreciators, but not superfans.)

marvel champions lcg, she-hulk, comic books 

More diaries: Won a fun session playing She-Hulk aggression against expert Rhino!

Flipping between She-Hulk and Jennifer Walters is rewarding and necessary―she needs to be in alter-ego to thwart efficiently, but she's rewarded for becoming She-Hulk with a free two damage on flip.

Comic-wise, the oft-recommended She-Hulk run by Dan Slott adds so much dimensionality and really made me a fan!

goodreads.com/en/book/show/183

More diaries: Battled standard Klaw and won as Black Panther running the leadership aspect! (I had previously lost while running Black Panther protection.)

A bonus: My partner joined me, easily cottoned on to the rules, and we ended up enjoying the scenario together!

Mmmmmay have ordered dice to make dice Advent calendars. 🤫

Second solo play of under my belt, this time as Black Panther against Rhino. (I've been catching up on the groundbreaking Coates/Stelfreeze run of Black Panther and can't get enough!)

The game really does continue to impress me. It's a fun story-puzzle at exactly the right pace.

Just played a first game of ! It's fun, thematic, and satiating for a card game aficionado.

For those of you who use foam to transport your various minis, might I suggest never ordering anything from Battlefoam again? they can take their precious historical accuracy and shove it.

us.battlefoam.com/topper-waffe

Finally, FINALLY played Azul. It truly is satisfying to handle those beautiful tiles.

Guess who's gonna be at ? Anyone else going to be there?

Did a solo test of Unmatched: Battle of Legends Vol. 1 and REALLY enjoyed it! I think it's going to be a long-term favorite and I can't wait to introduce people to it.

It's like an excellent croissant—the careful layering makes it so satisfying and yet impossibly airy. They distributed the design weight so, so well.

I made a tool for KeyForge that translates decklists! 

If your playing KeyForge with players who prefer a different language for the game than you (or at international tournments, here is a little tool I made that can help you reading each others decklists:
deathrain.pythonanywhere.com/
Just paste a master vault link and press the button to generate a 7 language printout!

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