No results found for "you don't mess around with djinn".

So there's a title for my next adventure, maybe
Excellent rule for "the Wagon": a thing assumed to contain all the mundane stuff that you might have bought, but which characters charge up with money and then can retroactively be assumed to have bought the thing you're looking for -- rope, that sort of thing.

Idle thought: it is known that most D&D campaigns don't make it up to high levels; they tend to end up stopping around level 7 or 8, according to Mike Mearls, for various reasons -- people move away, or there's not enough time, or the DM wants to stop DMing, etc. I suspect that this is also true of streamed campaigns; lots and lots of those end up fading or vanishing or stopping. I wonder if the proportions are the same?

Thoroughly enjoying playing Unforeseen Incidents with my daughter. It's good to see a point-and-click game with decent, thoughtful knowledge puzzles, which doesn't try to be funny, and has modern UI (double-click on an exit to go there, etc). Well done the devs.

Random idea for a strategy game. You, and the other player, both have three pins, and five discs of different sizes that fit on the pins, all in ascending order of size on pin 1. Your goal is to have all your discs on a pin 3. Towers of Hanoi, in other words. But you can also move your discs onto their pins, still obeying the "no big disc on a small disc" rule. Is there an obvious winner?

UK Politics / ID checks at polling stations 

It's appalling that photo ID as a requirement to cast a vote is even being considered, it's so utterly transparent why they're doing this and it's frankly disgusting.
There's a petition against it here, for what it's worth:

What would be cool is if some game with a really good 3d character creator were to port that to webgl so people could use it to make coloured character models.

Tonight: played Warhammer Kill Team for the first time. It seems fun! I'm still a D&D person, but I can see Kill Team being a laugh too if what you want is combat and minmaxing :)

things I should consider more when choosing class features: but what if avrae actually DOES hate me though

it has just randomly occurred to me to redo the old red steel stuff from Bruce Heard's columns in Dragon for 5e. (There was actually a released sourcebook for it too, I think, but I only care about the cinnabryl bits, not the different races.)

First playtest of my fun card battling game! It's designed for a 20 minute gap for a laugh, not to be a big deal with lots of planning like Magic or something. And it was fun! This is encouraging. A couple of tweaks seem necessary for balancing purposes, and I need to try it out with more than two people, and to play it a bunch more, but this is cool.

Do people purchase such games for money? Should I try to make it a saleable product? I'd probably do an open plain print-n-play version too.

Weekend of actual D&D! And my dungeon tiles were a hit, which is cool.

Today's project: a Discord bot which lets me choose Avrae attacks and spells in combat by clicking on things, rather than trying six times to get the command formatting right (is it !init attack sword badguy? !init attack badguy sword? !init attack sword -t badguy? I never know.) Quite pleased with progress thus far.

Yay, the One Page Dungeon Contest results are out! Boo, I didn't win (or get honourably mentioned), but no worries, it's a great source of adventures and adventure ideas anyway 🙂

I've been trying to remember a book quotation all day. It's said by somebody, in sympathy, about someone else, and it's something like "his love was strong, and he did not understand". I think it's from Dragonlance, and maybe about someone who's died? But I can't find it, even by searching. Anybody got any ideas?

I now have 35. And four clip-on doors, and two long barred prison doors. I'm pretty pleased with the outcome, I just need to do yet more...

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Stuart's 2.5D dungeon tiles. They came out looking OK, I think, so my approach works, hooray! This is only the first seven, though. Now I gotta make, like, a hundred more.

Random thought: in a game based on d20, what would it be like if the damage you did is the amount you exceed the AC by? Rather than separate damage rolls? I'm sure someone's already thought of this and had a big list of reasons why not to do it (or has tried it in other RPGs). It doesn't cater for different weapons being more damaging, of course, but it'd certainly speed up combat rolls.

redrawn the Redbrand Hideout from Lost Mine of Phandelver a bit so it's entirely made up of 2x2 dungeon tiles, so when I spend this weekend making tiles with Stuart's Grand Plan For Making Modular Tiles, I'll be able to use them :-)

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