The story gaming I've done at cons lately has relied heavily on me leveraging my social network to recruit players, and that was disappointing - shouldn't the fact that I'm at a convention mean that I have other tools for finding people to play with?
What works for y'all, when it comes to running heavily narrative-driven games at conventions? I like the idea of Big Bad Con's Games on Demand but that seems like a lot of infrastructure. What else works?
@sev Good questions!
To me, that's a function of story gaming. It's a niche within the niche of tabletop gaming, and probably getting smaller as a percentage of players as D&D has been expanding explosively these past few years.
Personally, I create the event and see what happens. If it doesn't fill up, that's okay; I'll run with 2-3 people.
@sev I did my own “Games on Demand” for smaller conventions in Switzerland: set up a table with material for the five games I wanted to play or run, a simple flyer introducing the games, and then just talk to people and tell them: bring two friends and we’ll play it right now! Example: https://alexschroeder.ch/wiki/2014-02-27_Games_on_Demand_f%c3%bcr_IsliCon (blog post in German)