Recently I’ve gotten character creation for #HeistRPG down to 2 pages which is a huge win for me. This game features a “rap sheet generator” which is a life path system essentially. So reducing page flipping to zero is huge.
@kensanata did you have an opportunity to use it and forgot? Or did it just never come up?
@Psychoboy I see where the problem is. I thought you had read the rulebook, not just the ad copy on the website. Nowhere in the rules does it say what you’re quoting above.
@Psychoboy ah yes definitely. Not all engineers are white lab coat wearing scientists. There’s a common usage of the word in sci fi to denote someone who works on the engines — like kaylee in firefly. Or Scottie in Star Trek. Mothership overall has a more blue collar aesthetic. If you wanted to play a EE major in sci fi you’d be a scientist and you’d take engineering as a skill. That simple.
@Psychoboy Right, as I said above it’s a skill not a subclass. Any class can learn it. Just as there are mechanical engineers and electrical engineers and chemical engineers. The skill is non specific and context dependent. If you’re a teamster with the engineering skill it means something different than if you are a scientist with the engineering skill.
@Yoric thanks! Glad to be here. Still figuring my way around 😂
So I was introduced to this amazing sci-fi rpg called Mothership that I'm convinced is the gold standard for sci-fi. It has everything I wanted out of Classic Traveller, wrapped up in modern (not 5e modern, OSR modern, so ease of use, evocative random tables, and natural language) design sensibilities, with a heaping shovelful of Alien(s) on top. I've already got ideas...
Get it for PWYW (yes, including free) here: http://www.tuesdayknightgames.com/mothership/
@Psychoboy hey there! Can you be more specific? Engineering is a skill that any class can unlock.
Co-founder of Tuesday Knight Games.
Designer of #mothershipRPG
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