Trying to decide if this is too complex of a system for generating abilities for the card system I mentioned yesterday. Concept is you spend your experience/character points to add nodes to cards/buy additional cards as well as to purchase Skill ranks Skill system is a bit soft by design. Intended to be a "convince the GM" rather than spelling out uses. However, Skill ranks are invested to purchase modules (parts of abilities) that can be assembled in Nodes to make your abilities...


Modules are one time purchases and can be used on multiple cards, the only restriction is the same module can only be used once per card and you can't have the same ability on more than one card.

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