Eclipse Phase shows anarchists and communists in a positive light, especially compared to the corporations in the game but I think I'd like to see, or I guess maybe make, a setting with the default assumption of an anarcho-communist structure. Maybe something Solar Punk
@hardcorenarrativist @redlila @Canageek Ribbon Drive is wonderful and quite experimental in, among other things, being a rare example of an #RPG deliberately not centered on conflict!
Dream Askew I've played in its draft/free version and it was already an excellent, very refined take on "everybody is on the same grounds" (#GMless or #GMfull) #RPGs. I can't wait to try out the final version.
That's one of the most interesting topics! Almost theoretical. Ribbon Drive is all about *inner* conflict, really, at some level: it's about what you want out of/expect of the future and whether you'll eventually let go of that thought.
What's most interesting to you, RPGs w/no conflict resolution procedures (or very little emphasis to it) or RPGs about no conflict (or low conflict) situations/storylines?
@rafu @hardcorenarrativist @Canageek Probably the low/no conflict storylines/situations but in the sense I have difficulty understanding what would motivate player action. The absence of societal or personal conflict sure I still see plenty of opportunity.
That said I'm also unsure how you'd navigate a story without conflict resolution procedures if players/narrators don't agree to an always "Yes, And" approach. Though even then that is in and of itself a conflict resolution mechanic.
@redlila @hardcorenarrativist @Canageek Yeah, in practice attempts at the former usually end up employing some very small, low-key conflicts to drive the moment-to-moment play. Or perhaps have a fixed storyline to go through.
Attempts at the latter usually have *some* procedure to solve disagreements and/or establish what happens, but not quite hinging on fictional conflicts as its focus or trigger.
I'll think of some interesting examples to point you at and be back at you, like, tomorrow(ish).
@redlila Maybe something based on the Culture, from Iain M Banks?
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