Is anyone familiar with #MissKey ? It looks pretty interesting as a platform but its a much smaller user-base than Mastadon (that are mostly Japanese) and seems like their servers may need a bit more oomph given the amount of functionality in the webapp.
Trying to decide if this is too complex of a system for generating abilities for the card system I mentioned yesterday. Concept is you spend your experience/character points to add nodes to cards/buy additional cards as well as to purchase Skill ranks Skill system is a bit soft by design. Intended to be a "convince the GM" rather than spelling out uses. However, Skill ranks are invested to purchase modules (parts of abilities) that can be assembled in Nodes to make your abilities...
The point of said system is built up to create situations where players are incentivized to work together but also forcing interesting decisions from players regarding their resources and preventing "one trick pony" characters since their abilities are sometimes unavailable. It also incentivizes efficient use of resources as overdoing it tends to just waste cards.
I'm now building out a diceless system structured around custom built abilities using a module system that are assembled onto cards (with variable numbers of nodes) that can be played to activate the ability or to resolve a check which is done through a bidding system as a group against a blind difficulty. Used cards are discarded until the hand refreshes which happens when you start a turn with no cards in your hand or if you successfully "spot on" a difficulty bid.
I feel like I've been away in a kind of limbo the last few weeks(months?) and need to dig back into things. I go through cycles of assimilation and rejection of almost everything with few exceptions and unfortunately that includes pretty much all social interaction. Shoutout to @paulczege whose chain of toots earlier today got my brain out of a rejection phase.
Context: Up until recently "Sales" has mostly been a customer service/care department and didn't actually have sales targets and instead worked off customer service metrics. We recently got a new investor and as parto f the deal we now have a revenue target in 5 years and the target has caused them to change sales to a more proper, sell X a month, thing. Our sales department is now bleeding people who were good employees and its sad to see. I know how this works, worse will come. fuck capitalism
I don't normally advertise/shill things but this kickstarter is very relevant for tabletop.social. Very cool/solid way to play online tabletop I'm trying to help reach all its stretch goals. Already funded so no risk of not getting something and a friend who had the Alpha client let me try it and it was already very good then: https://www.kickstarter.com/projects/bouncyrock/talespire
Ended up starting to design something, for anyone interested. Wrote an in-world lore thing. Input appreciated though not required: https://1drv.ms/w/s!AvpV6ltSEYQ50GTvCkH7EGDlGdD_
I was thinking about how so many of our tabletop rpgs are rooted in inherently capitalist assumptions even to the point of anachronism in the case of medieval fantasy settings. I wonder what a "leftist" tabletop game would look like or if one has already been made that I just haven't seen yet. Closest I can think of is Sigmata but that's more anti-fa than full on anarcho-communist.
I'm a 30-something freelance game designer and writer, though my day job is in IT. I love all kind of games but have special love for tabletop.
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