Of the Jackbox Games series, #Drawful was my fav cus I could both draw doodle that accurately communicate the secret phrase and I could make up good false phrases for everyone else’s drawings.
I’m also good at being spy master in #Codenames, playing #Dixit and generally good at #Taboo or #Articulate. I just wish I knew how I could turn those abstract communication skills into a career lol. 😆
“Brexit: The Board Game of Second Chances™” https://www.kickstarter.com/projects/brexitgame/brexit-the-board-game-of-second-chancestm
Not exactly the scenario in history I fancy reliving in board game form…
Ah ha my desire to see a game riffing on Shadows of the Colossus seems partly answered in Skulk Hollow
There is a tension in the early planning stage.
Part of me wants to make it more 'gamery' with a drafting element. Another voice in my head thinks I should just accept a party game shouldn't be complex and just allow it to have the trappings of a trivia game.
There lies a doubt that the auction mechanic does much to differ the game. Wits & Wagers, there's a game where the mechanics really stand out from the pack.
The half baked point auction trivia game #idea is the only one I'm interested in developing myself, if only because it's relatively easy to cobble some questions and poker chip VPs from other games I own.
Could easily test with my game group since I insist on party games as the first thing we do at the beginning before splitting up into heavier stuff.
i've only ever had one really good tabletop RPG pickup game, we:
- fired a warning shot at a dragon we were not supposed to kill, rolled five 20s in a row and accidentally hit and turned it into soup
- accidentally blew a stakeout because my vampire decided to read a book to look inconspicuous, rolled a 1, and turned out to be reading "the joy of necks"
keyforge! Show more
Just wrapped up the #keyforge preview event! Quite an interesting game.
My first take: tempo. One of my favorite things about Magic is how board changes are often very incremental - especially in the end game.
With Keyforge, I find the number of permanents in play change quite drastically throughout the game, making it swingy and unpredictable. Refilling and dumping your hand regularly is a key game mechanic!
If you’re lucky to be the 0.05% who own an “unfortunately named” Keyforge deck, you can return it and get two decks back in return. That’s a 100% increase for your money! 😀
Sudden #idea 💡 for a trivia game:
First phase is the unique part. A deck cards where you must list stuff. Then some sort of auction mechanic that will distribute the cards out. Maybe the auction would be paid in VP. This give people opportunities to try and get what they feel confident in, or drive up the bidding price.
Phase 2: People score by listing off as many agreed valid answers.
Only in Portland: City council member in dispute with community activists over Decemberists board game.
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