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Hello everyone,
I have been playing TTPGs for the past one and a half years. I started with D&D 5e, but has since tried out other systems as well.
I am really interested in role playing and TTRPG design, and often tinker with homebrew mechanics.
If you are also interested in these things, please drop me a text. I'd be more than excited to talk :)

One of the toughest things about playing online is that only one conversation can happen at time. This means fewer opportunities for RP between the players.
Does anyone know of any means to have positional audio on a voice call? The sound should change in volume according to a configuration and if possible, in direction too. This should give a better feel of sitting around a table.

FoundryVTT is on 25% discount right now.
I strongly recommend Foundry over any other VTTs. It's a one time fee, only the GM needs to purchase, and it has the best community I've seen.
Only catch is that you need to self host.

foundryvtt.com/purchase/

Bards in 5e are the most misunderstood class. Bards should be lore keepers who travel around the world to learn mysteries, legends and history. They should be story tellers who enchant kings and peasants alike, with their tales.

Instead, they are stereotyped as teens who can't keep it in their pants. A shame, imo.

My favorite replacement for 5e's feats system: Talent Trees

They are interlinked, and give the players a much better sense of progression.
drive.google.com/file/d/1VvHta

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Hi everyone! I'm coming over from the fosstodon instance. It's a fine place, but it reminds me too much of work. I'm a huge fan of all tabletop games, though RPGs and Card Games are probably what I play the most. I'm looking forward to being a part of this community and talking about nerd stuff with all of you!

Socializing is pretty impossible now days, so I'm glad to have found an online community that is excited about the things I'm excited about.

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I've been looking for more diverse voices to follow related to the hobby. Does anyone have any recommendations? Specifically I'd really like to find some new people who talk about RPGs, Mini Pating, Wargames, and Card Games.

Been using [Manuskript](theologeek.ch/manuskript/) to keep track of my D&D campaign lately.
It's a tool intended for writers, but DMs will find it useful too. Also, it is FOSS. Do check it out if you need a world building/journaling tool :)

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Good evening everyone,
Just a little from lil ol' me.

I've been playing since the 80's, 35+ years forever DM/GM, but currently running a pathfinder2e campaign as well as a Call of Cthulhu game. Also love board games, puzzles, alternate reality games and enjoy the odd PC adventure game occasionally.

I have just started to learn the game of Go/Wei Qi/Baduk ... and I'm pretty bad at it 😅​

Nice little community you have here and looking forward to taking part!

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Shower thought: In a good rpg adventure the final resolution should be a puzzle, not a fight. Although combat may well be a welcome complication.

What do you guys think about this? And how does this conflict with your notion of an end boss fight?

Thought I'd share Matt Colville's video on Role Playing.
In my humble opinion, this is one of greatest videos on the topic, ever. A must watch for all new GMs and Players of TTRPGs.
youtube.com/watch?v=7YCVHnItKu

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Humble Bundle has now a Conan RPG bundle, if you're into that sort of thing.

I read the QuickStart and I seem to recall that there were some interesting ideas there. I just never really got into it because I'm not really intro "traditional" RPGs, and I figured I would never play anyway, so... But it did seem cool!
humblebundle.com/books/conan-m

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Hi, all! First-time Mastodonian and lover of games, design, and game design. Before COVID I played a lot of 5e and board games, and now I have about eight month's worth of hunger for game-related content in any form!

Lately I've been working on a non-Euclidean dungeon with funky physics and weird gravity. Very inspired by games like Antechamber and HyperRogue as well as that one Ocarina of Time room where you go through the twisty hallway. Excited to chat with you all!

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Intro 

Hello, my name's Ben.
I've been in ttrpg for since m'y childhood
but had to stop the hobby for college reasons.

I'm starting my life as a game designer and i hope i'll be working on some sweet sweet ttrpg.

Also, i'm trying to get into tabletop craft, making terrain and diorama for minis, if anyone has some tips, i'll be glad to hear them.

And finally, i'm french so don't worry of you see some barbaric characters like à é and ' popping now and then in my toots

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@pench4nt Well, i've Just watched this video of Zee, where he evokes the same problem : youtu.be/4tFyuk4-uDQ

Basically, it's a system where npc are defined on a friendship scale towards you.
Your charisma roll doesnt change the npc position on the scale (rp does) but it change how much the Character is willing to help you.

A friend is willing to help but a good role mâles him ready to loose something. À
A ennemy isn't willing to help but he wont interfere with player plan with à good roll.

I've been thinking recently that D&D 5e's charisma system is pretty broken. Bards and charisma casters have such high persuasion modifiers that nobody else usually talks to NPCs whom they need something out of.
And, there is no cultural/relationship modifiers to charisma, leaving the DM to change the DC based on the PC, which is completely contradictory to 5e's design principles.
I get that D&D is about fighting monsters, but my RP heavy campaign is suffering 😭
Fellow DMs, any ideas?​

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Trying out this whole thing again! I want to see toots about and !

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