Been awhile since I've been here because Solarota was being shadow developed while I was at work. Work is now busy but I was having thoughts about how to handle leveling character skills without making it insanely hard for me to create new skills to use for each class. It's still no where near being ready to go, but know that it's still in my brain!

No updates to Solarota in awhile because I'm running a D&D campaign currently and I also started rethinking my "leveling" mechanic that I think is a combo of too restrictive and too overpowered at the same time. Also coming up with 18 different "skills" that each job can learn is exceedingly daunting. I think I'd rather have lists of potential stunts that grow over time. Do I even need a dynamic to show power/capability in a game that's about an egalitarian, communist society?

NGL, I wanna play this race so badly.

Muppetborn - Very Serious 5e Race
redd.it/b83ekw

Game design Q?, Fate Accellerated Show more

Finished the character sheet. Not sure if I should tweak it.

Anyone have feelings or critiques?

Game Mechanics Q? Show more

A nice little of the character sheet design I'm working out in Affinity Designer.

It's based around the FAE sheet, but with a lot of mods to make it work for Solarota's system.

One of my favorite things about Magpie Games' various PbtA games is they put a ton of effort into removing the white cis male as default trope from their games. They call it out in its own section in the character creation chapters to explore others' experiences as well as on the actual Playbooks themselves. They do a very simple sort alphabetically on their ethnic and gender identities lists. I'm sure it's not perfect, but it seems like a good start.

Experimenting with logos for Solarota, found a font that I love and using that and sunbeam.city's flag designs as inspiration found this logotype. I'm trying to decide if I like the gear as lines or solid. Leaning towards lines right now since it matches the rest of the typeface.

Thoughts?

It's funny that I have only played TTRPGs a handful of times, but I love reading source books and creating imagined games in my head. I really hope I can find a group to play with soon.

Anyone have recommendations for software to design character sheets?

@voidspiral when you have some time, can you take a peek at the mechanics I have in place on Solarota and give me your opinion on if it seems solid enough to keep moving forward with that base?

Ok, the conflict system has been updated. If anyone has any critiques on better ways to optimize it, let me know!

github.com/PaperFixie/Solarota

FYI: There may be some broken links or improperly ordered sections that I need to go back to and fuss with once the content is finished.

@paperfixie This is awesome, and super fitting! Btw, have you seen this episode of Extra Credits, talking about how mechanics like this can influence how a game is played?

youtube.com/watch?v=f5I6uo39uj

At 3:44 they talk about Pugmire, which is a DnD based tabletop game that changed up the mechanics to deemphasize combat. Might be relevant!

Also one of the hidden gems of the system I'm using is the "help out" mechanic. After modding, it plays as:

PC forgoes their turn in the order and narrates how they help the other character.
PC rolls to see if they successfully help.
On a success they give one of their dice to the character they helped.
The character then rolls with +1d6 and takes the three highest numbers for their final roll.

Oh my goodness, this 3d6 system is starting to slot into Solarota really nicely, I can't wait to mod the conflict resolution system around it. No longer is it a straight combat system, since I really want GMs to explore solutions that don't just include violence and can also apply to situations like races or social conflict as well.

Oh this Fate 3d6 system seems to have a lot of fun things that I like about games like PbtA but with opposition rolls from the GM.

rdonoghue.blogspot.com/2010/10

I was trying to do 3d6 based off the Fate System Toolkit, but it was a little bit un-intuitive when thinking about shifts for damage rolls. This might be better since it doesn't directly mean a fight is happening, just a conflict and it'd be cool to see how it plays out. Also the help mechanic of rolling to give a bonus die is fun.

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