As a re- #introduction, my name is Ryan and I enjoy tabletop role playing. Mostly #DnD, but I've been expanding out (and haven't actually given WotC money in like 3 years). #13thAge has been the one that's stuck most, and I've been doing a lot with the system. I've got a Patreon now where I post 3-4 converted or new monster stat blocks a week (for D&D and 13th Age), and occasionally some other game design ideas for one or both systems. I'll need to put that into my profile.
I wonder if the #DnD5e bear totem barbarian would be more balanced against the other options if totem rages were usable less often? Like if you could only turn 1 rage/day into a totem rage at level 3, with that number increasing as you level up? Just because as written that choice is by far superior to every other option in any book.
re: disease
Oh, also, curing the disease removed any exhaustion levels. While the party cleric got to 3 levels before she finally had a round where she wasn't getting puppeteered and they managed to cure her, that was the worst it got. Plus a few party members down a lot of hp. The paladin took a beating because the disease wanted him dead. As the only person immune to it and with the ability to cure it, he was priority number one.
re: disease
I only decided to pull this kind of thing off because I had multiple characters with magical disease countering, but it was a lot of fun and everyone was trying to figure out the mystery of it as things went completely off the rails. This happened way earlier than I expected as well, because they were about to eat a Heroes Feast and I realized that cured disease. It wasn't intending on revealing itself, but faced with the choice of kill or be killed it chose kill and lost the battle.
re: disease
Fighting back required effects that could cure disease, which the party cleric and paladin had available. Other effects, such as things that blocked possession or something like dispel evil and good would have worked as well. Curing the disease required the person doing the cure to make a saving throw using their spellcasting modifier. They never failed this in 6 curings, so they never saw what would have happened on a failure (a bunch of psychic damage to the person getting cured).
re: disease
Or it could cast one of its clerical spells (because the sapient disease was a cleric) from its list, which included banishment, insect plague (upcast to 7th level), and contagion from what the players saw. It was still limited in concentration, but could cast multiple per turn. Or it could exhale a cloud of infectious disease onto nearby creatures, forcing them to make a save or get infected. Other actions may have been possible, but the players never saw them.
re: disease
All infected characters took 4d6 poison damage at the start of their turn and had to make another Con save at the end of their turn or gain a level of exhaustion. The disease could take 2 actions per round, taking them on the turn of a puppeteered character. It could make a single weapon attack without the benefit of the character's class features or feats, but with +2d8 radiant damage.
disease
Alright, most unique miniboss fight in my #DnD5e career (and probably my entire DnD career) during tonight's session. The party had to fight a sapient disease that had spent the past 2 weeks infecting everyone but the paladin. The mechanics of it worked this way: Any infected character was poisoned. At the start of each round of initiative, all infected characters had to make a Constitution saving throw. On a failure, the character was puppeteered by the disease for the rest of the turn.
This was a friend who accidentally made 3 different completely game breaking characters while we were playing together. He'd just find ideas that worked, and then he'd scale back what he thought was broken and discover it was still horrendously broken. Between a dragonfire inspiration bard who gave the entire party +6d6 damage on every attack (he could have doubled it but didn't) or an incantrix who could persist other players' spells, he just had a knack for breaking the system without noticing
Spent a while hanging out with a friend tonight and as we often do we fell into discussing 3.5 #DnD and how wild of a time that was. Character creation had so much, for better and for worse, and while neither of us actually want to play it again we miss some of that freedom. There were just so many options, and while it was unbalanced it was wild to dig into all the options to find a way to play just about anything. 5e isn't really worse for it's simplified options, but there is something lost.
As a re- #introduction, my name is Ryan and I enjoy tabletop role playing. Mostly #DnD, but I've been expanding out (and haven't actually given WotC money in like 3 years). #13thAge has been the one that's stuck most, and I've been doing a lot with the system. I've got a Patreon now where I post 3-4 converted or new monster stat blocks a week (for D&D and 13th Age), and occasionally some other game design ideas for one or both systems. I'll need to put that into my profile.
I actually couldn't even get logged in on my new computer, had to go back to the old one. Even when I asked to have a password refresh sent to my email I never got anything, so I was wondering if this account got deleted sometime in the past years.
inally posting this here- ‘King of Trametes’, a fungi-mimic dragon created for issue 9 of 3DTotal’s GRAPHITE magazine. Alongside it, I wrote an in-depth article regarding my process and supplies! :D
Check out some notes on the eala from the Tome of Beasts, a metal bird that breaths fire! #DnD
https://paperanddice.wordpress.com/2018/12/17/eala/
My #DnD game tonight got cancelled unfortunately, the host (which includes fully half the players) are having an early Christmas dinner. Next week is going to be taken up by our own Christmas celebration, so I think the next session of this game might not be until the new year
Alcohol mention
My Age of Worms #DnD game continues to go well! The players are enjoying their downtime, living in the dwarf rogue's brewery and getting themselves established in a major city. No fighting for a little while before the plot returns and threatens everything they've built up. We also got a player back in who had to leave due to a busy work schedule! She's got more time again to join in, and so her monk was reintroduced to the group and caught up on their exploits.
Looking for a new twist on low level opponents for your party? The Dust Goblin brings a subtle hint of cosmic horror and magical corruption to the table. #DnD #TomeOfBeasts
https://paperanddice.wordpress.com/2018/12/14/dust-goblin/
A tabletop gamer whose been playing for over 15 years now. Doing design and creation for D&D and 13th Age. Constantly trying to get better at it. He/him.