Follow

I have a question for you all.

Agree or disagree: Telling people about your rpg sessions is like telling people about your dreams, not interesting unless they were there?

Curious to hear your thoughts.

@ossifog not at all. I love hearing about crazy shenanigans other people have done in games. :)

@ossifog Depends on how you tell them, like any other story IMO

@clark That's more or less my feeling as well. :)

They can be hard though, since there's often a lot of context people are missing. And it takes time to get readers inside your character's head the same way you are.

@ossifog @clark it would definitely depend on who I'm talking to. I listen to podcasts where they're describing their games (usually to illustrate a point) I am generally intrigued.
Hearing about other games keeps me on my toes for what else is out there/I can use.

@ossifog Depends on the game. if it's something I'd be interested in, I don't mind hearing stories about other people's games once in awhile.

@ossifog Depends on how much context is required to make it interesting. It requires fairly good introspection to figure that out before telling the story.

@ossifog In my experience, it depends on how much the other person knows D&D. My friend who very much enjoys the hobby and just doesn't get to play often is very fun to swap game stories with. My other friends who just played the Baldur's Gate games enjoy some of the stories, but past that it takes a lot of background explanation that can take the fun out of it if you don't play the game.

@ossifog Depends on several factors, not the least of which is how well the person conveying the story can do storytelling. If it's "and then I rolled a 3 and a 2" then it's not going to be a good story, regardless of how great the content is.

@craigmaloney I wonder if like dreams, rpg sessions don't necessarily have a beginning, middle and end---they don't fit well into a proper story. But unlike dreams, sometimes they do.

@ossifog I guess it depends on two things; if they're also into RP, and if they foolishly asked you about it.

I've heard some great stories that genuinely made me laugh about the PCs/Players antics. I know some of my group's stories have made the rounds amongst friends.

But if you're a RPer, I can imagine it's pretty boring to hear people's stories about their latest game.

@anewbiegm So you think more roleplay focused players are less likely to enjoy to stories? I would have guessed the opposite.

@ossifog I think I stumbled over my words there. I blame the drowsiness inducing medication. What I was trying to say is if you already have an interest in RP then you’re likely to enjoy hearing how other people’s stories of memorable moments, encounter handling, and RPing.

Conversely, if RP is not something you enjoy, participate in, or even know about, then the idea of listening to someone’s session recap is likely to be, at best, dull and pointless.

@ossifog 9 times out of 10 agree. Session stories usually require too much explanation for those that weren't there that they are boring. Turns out that good storytelling is kind of hard. Who knew 😜​

@ossifog
I find if I'm talking to another gamer, it can be interesting so long as I stick to the broad strokes and the most distinct and memorable plot points. Unedited vs edited AP podcasting is a similar distinction.

With non-gamers, it's only interesting if there's some shared context to work with, like adjacent works of fiction.

Sign in to participate in the conversation
Tabletop Social

We are an inclusive Mastodon community for everything tabletop (and more). We welcome everyone that wants to be part of the community, boardgamers, RPG players, casual gamers, party gamers, hobbyists, LARPers, game designers and publishers, RPG characters, artists, writers, vlogers, podcasters, reviewers, streamers, lego builders and more. This is meant to be a positive and safe space for people to enjoy each other's ideas, opinion and have fun. To keep tabletop.social that way, the Code of Conduct and Rules will be applied and enforced thoroughly.