My #introduction is long lost to the depths of my timeline, so here it is again.
I have another account @nebulos where I post my non rpg related art and writing, and also WIPs of my comics.
(Also, I'm part of the welcome cabal for tt.social, if you're wondering why you're already following me.)
Something extremely odd has happened, I have begun to multiply! Which is to say, I have another mastodon account now.
I'm still trying to figure out exactly how to do this identity management business, but so far, I think I'm going to stick to posting rpg related stuff here. @nebulos will be a little more art and writing focused. Random statuses will be distributed evenly among both. I don't plan on doing much duplication, so feel free to give both a follow.
Bah, I take back what I said about #Furi. The third boss's first phase is a game design mistake. It's easy, boring, and as far as I can tell, there's no way to make it go by faster.
For a game loop that relies on repetition, gating the actual fun parts of the fight with a trivial slog was a terrible idea.
Predictably, the worst laid plans also fall to shit.
DM accidentally revealed my looting got me a legendary item and the party was immediately distracted by the shinies.
And we ended up attacking both of the baddies.
One thing I absolutely love about having so many artist friends is that I get to see their amazing creations unfold. My friend Simone developed this small adorable game with her partner, and it’s the cutest indie title that always makes me feel better and worry less: Virtual Cottage. Give it a shot if you’re feeling stressed, it’s free. :D https://store.steampowered.com/app/1369320/Virtual_Cottage/
Our #DnD DM gave us neat little custom feats as a reward for closing up a story arc. He gave my storm sorcerer a once per long rest apply lightning or thunder weakness feat.
I love the smell of double damage empowered chain lightning.
At least until the difficulty adjusts for it.
The protagonist has great pants, though.
#Furi is pretty good. Love the visuals and the music.
While I wanted something a little more playable in short bursts, Furi is unfortunately not particularly playable for long periods. Can only smash my head against the same boss fight so many times in a row before it seems the most efficient thing to do is to take a break and let the neurons bake a little before trying again.
The SO got a go board for their birthday. Playing physically holds my attention considerably better than on a board. Also fun to have someone to puzzle out whether moves make any sense whatsoever.
On our first go at the 13x13, we built two giant snakes, stubbornly refusing to let the other live, and then decided it was dumb and started over again.
Follow for RPGs and RPG art.
Also always down to talk about sci fi or writing.
We are an inclusive Mastodon community for everything tabletop (and more).