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My is long lost to the depths of my timeline, so here it is again.

I write, I draw, and lately, I've started to make comics. Specifically, I'm doing a illustrating parts of my campaign. I also started to run 5e over discord for some friends.

I have another account @nebulos where I post my non rpg related art and writing, and also WIPs of my comics.

(Also, I'm part of the welcome cabal for, if you're wondering why you're already following me.)

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Something extremely odd has happened, I have begun to multiply! Which is to say, I have another mastodon account now.

I'm still trying to figure out exactly how to do this identity management business, but so far, I think I'm going to stick to posting rpg related stuff here. @nebulos will be a little more art and writing focused. Random statuses will be distributed evenly among both. I don't plan on doing much duplication, so feel free to give both a follow.

Currently emulating Harvest Moon: MFOMT on my phone. I've cured my reddit addiction, but at what cost?

Pretty sure our GM improvised the entirety of our last session off of a pun on "refined food"---as in, our poncy elf was looking forward to something other than like hardtack and jerky, but the city of mechanism obsessed dwarves have a different idea of what it means for something to be "refined"...

After a combination of day light fuckery and all the lightbulbs in our house dying, today our new lightbulbs arrived and it's like the dawn after a long night.

Ostensibly finished with Hades, but I'll be damned if you think I'm done playing it

If anyone has ever wondered what happens if you don't bother separating wet and dry when you bake, the answer is lumpy ass cookies.

ossifog boosted


Hello, my name's Ben.
I've been in ttrpg for since m'y childhood
but had to stop the hobby for college reasons.

I'm starting my life as a game designer and i hope i'll be working on some sweet sweet ttrpg.

Also, i'm trying to get into tabletop craft, making terrain and diorama for minis, if anyone has some tips, i'll be glad to hear them.

And finally, i'm french so don't worry of you see some barbaric characters like à é and ' popping now and then in my toots

ossifog boosted

Cats staring, scratching at the walls. More careful examination of the layout of the rooms reveals a large, unaccounted space in the middle of the flat.

I'm going to get fucking house of leave'd.

Made myself a pronoun background for video calls. :)

uspol, screaming 


GM: "There'll also be a mixer for elbowing some big wigs---"

Me: "You mean rub elbows?"

GM: "Hah! Yes, I do. But knowing Maya, elbowing is more likely."

Do you think they have shoelaces in the far distant future?

Watching AOC play Among Us. Hysterical.

AOC doesn't know how to play. Streamers star struck.

A musing that game up in our game that I'd like to hear your thoughts on:

It seems that there are two styles of combat encounters: 'random encounters' and 'heists'---the axis here being how much you planned for it. In our campaign we get much more of the former, and in Fate more of the latter, no doubt due to the expected amount of player agency.

It's clearly a spectrum of sorts, but curious to hear if other people have other axes for styles of combat encounters.

DM turns away to take care of something in the house. Few minutes later returns to hear the elaborate plan we've hatched involving about half the patches of the robe of useful items, including sacks, ropes, and an iron door.

Spoiler: It was not successful.

Relate to me your preferred pixel art animation platforms. I've been using, but I'd like something a tad more customizable.

Too many free variables in vector art. At least I can brute force pixel art into submission.

I suspect that it's not the office chair the cat likes to sit in, but just getting in the way.

I say this as cattum is sitting behind me on the couch, preventing me from leaning back.

My game dev progress so far:

1. Choose a tech stack
2. Create a basic platformer
3. Make the rest of the fucking game

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