@craigmaloney @ordoalea Did I already show you dryads wake? It’s my try at finally creating a system for writing a dialog-based game-system that reads like typical theater-scripts: https://hg.sr.ht/~arnebab/dryads-wake/browse/dryads-wake.w?rev=1631a4928796#L332
There’s a presentation about it from FOSDEM a few years back: https://archive.fosdem.org/2017/schedule/event/naturalscriptwritingguile/
@craigmaloney @ordoalea What do you mean by free-form?
(and yes :-) )
@craigmaloney @ordoalea that’s pretty cool.
What I’m writing is more a tool for cutscenes in the game. Creating the dialogs the AI can build upon. Thanks to being embedded in Scheme, you can use it within any other structure you like — and have the full flexibility of Scheme available in the dialogs.
@craigmaloney @ordoalea I want to make story authors front and center of the development so they don’t have to wait for the game-logic coders to provide what they need, and can do any last-minute changes they want.
Not surprisingly I like writing :-)
@craigmaloney @ordoalea (but the deeper motivation is that I’ve seen the high quality of Starcraft 1 storytelling, where the writers could edit to the very end, compared to the mediocre storytelling of cutscenes in Starcraft 2 which had to be finished long before shipping.
I want games where the story is the first thing to work and the last thing to be frozen.
@ordoalea I sometimes dabble in writing OSR inspired games, at the moment tinkering with domain level games and a near future cyber-solar-punkish game.
@ordoalea I’m not really good at networking, but I’m here :-)
I’m working on the #1w6 roleplaying system — a rule-system compatible to Gurps and Fate in German, licensed under cc by-sa and GPLv3, with some one-page versions: https://www.1w6.org — a small english version is the pirate party at https://www.1w6.org/english/flyerbook-rules
@ordoalea I'm here. I'm primarily working on a Fate-based TTRPG based on the Pepper&Carrot comic and a few other ideas percolating here and there. (mostly "storygames" but also trying to figure out how to get computers to be better at interactive storytelling.)