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I just realised I have not written an yet.

I'm a French geek and role-player. So sorry for any English mistakes, this is not my native language.

I have been playing RPGs for about 30 years, but I only played or GMed in a few "real" campaigns, mostly in recent years. Most people find it harder to gather players on a regular basis as they get older, my experience is rather different. Go figure...

My main account (mostly in French) is at

The random events tables in Oriental Adventures are super useful for my current sandbox campaign, even though it has nothing even remotely oriental.

How to kill zombies in #dnd #5e:

Normally the zombie rolls the con +3 save undead fortitude vs DC 5+the damage on the killing blow. If it wasn’t radiant damage or a crit.

With player facing rolls, have the player roll 1d20+the damage vs DC 20. Same probabilities, easier to remember, gonna be awesome.

@nono as an in-between, maybe say where the rumours are coming from. city guardsmen, farmers, local street kids, and late-night tavern dwellers would all suggest different levels of believability


My take is that as DM, you need to know the assertive truth. Was there a dragon or not? And then you also could note what the lore tidbit is. “Mershy and Harrioph claim they saw a dragon landing north of the town.” It’s nice because then the players can go see M&H or they can go directly north.

I’ve been experimenting with the “can come from any source” bit, not sure if I absolutely hate it or if it’s OK, buuuuut you as DM need to know if it’s true or false. There are false rumors in my system, completely bogus statements. They often lead to bad gameplay so be careful.

Maybe it's obvious, but it occured to me yesterday while working on a rumours table for my current campaign: make your rumours assertive. "A dragon landed north of the town last sunday", not "some people claim they saw a dragon landing north of the town." It may be true, or false, or anywhere in between, and it may come from any source; let the players investigate if they want more info.

A few days ago, James Maliszewski wrote about Big Trouble in Little China being one of the best depictions of the underworld. It was on my list of films to watch, so I did today. The film itself is tongue-in-cheek cheesy as hell, much as you would expect from Carpenter, but... I mean, demons, undead wizards and a beholder!

Just got a brand new copy of the French translation of RuneQuest. Printed in 1987, with a price tag in francs, no less.

Now I will have to find a way to play it.

Unrelated, but about the death of the PC last time, one player told me I roleplayed the gelatinous cube very well. Not sure what to make of it. ;-)

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I'll be GMing low-level D&D tomorrow (most of the party should hit level 2 after this game). One player has a new character, his old one has been killed last time. Same player will be leaving the campaign after this game (for unrelated reasons). Any ideas of a good way to handle this? I was thinking his new character could be a quest giver (I have a few suitable plot threads). Does anyone have another / better idea?

So, let me get this straight. You spent more than two hours planning a way to get to the ruined city without encountering the ogres. And now that you think you've found a way in, you just rush and attack a group of undead that were not even hostile, just because?

I'm a bit late but I'm just discovering this series. A very good read, at least the first two parts (I'm just beginning part 3 right now).

Using roll20 changes my prep a lot. I just spent most of the day looking for NPC portraits and trying to set up macros. I hope it will get less tedious after the first few sessions.

Tonight is session zero of the bounty hunter-oriented Star Wars D6 campaign I'm going to play in. Can't wait. :-)

I'm planning a short trip to London in a few weeks. When I travel there I usually spend some time and (more than) a few pounds at Orc's Nest. Are there other good RPG stores in central London?

Pregens are (more or less) done, I almost had time to read most of the rules and the scenario... Everything ready!

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Working on pregens for my Supers game next tuesday. Creating characters takes time.

Elves can't understand religion. To them, the gods are basically older relatives who are away from home and do not really keep in touch; why would you raise temples to them?

Once, maybe twice in his life, a dwarf will feel ready to create a masterpiece. He will get away from his kin, away from civilization, and once alone and properly prepared he will start forging, sculpting or whatever he does best. He will return a few years later, along with the young dwarf he made.

Dwarves can and do love each other, for some time or for a lifetime, but they don't have any notion of sex or gender.

A few months ago, JB of B/X Blackrazor wrote a series of articles re-imagining Karameikos. If memory serves he was thinking of compressing history so that GAZ1 would describe the situation just after Duke Stefan seized power.

I just realized this would make a perfect setting for the Black Company-style campaign I have been thinking about for some time.

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