Pinned toot

I just realised I have not written an yet.

I'm a French geek and role-player. So sorry for any English mistakes, this is not my native language.

I have been playing RPGs for about 30 years, but I only played or GMed in a few "real" campaigns, mostly in recent years. Most people find it harder to gather players on a regular basis as they get older, my experience is rather different. Go figure...

My main account (mostly in French) is at pleroma.oook.fr/users/nono

Gnomes, being fairies, have a hard time understanding such silliness as basic physics and other natural laws.

I mean, of course, if you want to follow the road, you need to cross the river, walk around this big tree over there and cross back beforehand. How could you get to your destination otherwise?

To a human, gnomes are basically undistinguishable from one another: 70 cm high people with stone-gray skin, all dressed in similar flashy colours.

Of course, to a gnome, all humans look alike as well.

Gnomes, at least the dominant gnome culture in the area, also seem quite litteral-minded, but this is totally unrelated; their language is just not well-suited for metaphors, and they have a hard time translating them.

Orcs are fundamentally unable to create. With time, if taught properly and repeatedly, they can learn to build simple devices like a firepit or maybe a simple fence, but that's the most they can do. Their gods made them this way.

Of course, that's why they are keeping slaves.

Tonight, the PCs found one of the four banners of Vanya. I knew there was a banner in there, and I knew it was related to Vanya; I came up with the Four on the spot.

I suspect they will go after the other three. Where could they be? We'll see...

review site project idea 

Idea I probably won't get around to: a bookwyrm instance specifically for reviewing RPG books. In particular, reviewing adventure modules.

This idea from my digging, over the last couple years, through old modules and Dungeon, looking for location-based adventures to add to a sandbox campaign with minimal effort.

Could add custom review criteria:
- sandboxiness
- customizability
- Jaquay-factor

I have more or less finished prepping for the trip the PCs intend to take next time. I have been trying the pathcrawl procedure described at detectmagic.wordpress.com/2014 ; it is a bit rough around the edges but I quite like the results. It calls for more campaign-specific tables to make a complete system but it is quite usable as is as a set of guidelines.

The first minotaurs were constructs, created by the same wizards that made the first owlbears and chimeras.

The minotaurs pleaded with the immortal Hapocles, who accepted to grant them actual life with an actual soul. All the immortal asked in return was gold. Lots of gold.

Now the minotaurs are still doing whatever it takes to get as much gold as they can, to fulfill the bargain of their ancestors. One day, hopefully soon, they will be free to live their own lives.

Running D&D tomorrow, and I promised the players a bunch of maps and texts their characters got their hands on last time.

Maybe I should start working on them.

Of course, a conspiracy to overthrow the throne is much more interesting than a ruthless rich doctor. I had not expected that, though. :-)

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A few sessions ago, the party thief, who had been wounded, went to see a doctor. The doctor couldn't heal her so she left without paying. The doctor sent mercenaries after her.

Today, the mercenaries finally caught up. A NPC the party saved last session offered to cover the mercenaries' expanses, provided the thief payed the initial fee.

The players spent most of the session trying to tie both the NPC, the mercenaries and a few unrelated rumours into a plot that may or may not exist.

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Think of a couple conspiracies and let the players try to understand who wants what; now you have at least a dozen conspiracies to play with.

It does not have to be a trap to prevent them from going further, just to look like one.

Is reading the Grimtooth's Traps series instead of finishing the dungeon for tomorrow a good idea?

Playing Star Wars tomorrow evening, GMing Héros & Dragons on tuesday. Maybe I should start prepping for H&D?

Obviously not a substitute for more rigid planning, more of an alternate. I find it useful for secondary plots in city adventures, for instance.

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Random events tables? Sure. Each event is basically a unique encounter. The table has more entries than possible dice results, say 8 or 10 if you use 1d6. When events happen, they get deleted, making "higher" results possible.

An unexpected meeting with an enemy may start at number 7 or 8, so it won't be the first event of the game. Maybe the enemy has just arrived in town? On the other hand, meeting someone who knows the enemy is after the PCs may be possible (but not certain) earlier.

The random events tables in Oriental Adventures are super useful for my current sandbox campaign, even though it has nothing even remotely oriental.

How to kill zombies in #dnd #5e:

Normally the zombie rolls the con +3 save undead fortitude vs DC 5+the damage on the killing blow. If it wasn’t radiant damage or a crit.

With player facing rolls, have the player roll 1d20+the damage vs DC 20. Same probabilities, easier to remember, gonna be awesome.

@nono as an in-between, maybe say where the rumours are coming from. city guardsmen, farmers, local street kids, and late-night tavern dwellers would all suggest different levels of believability

@nono

My take is that as DM, you need to know the assertive truth. Was there a dragon or not? And then you also could note what the lore tidbit is. “Mershy and Harrioph claim they saw a dragon landing north of the town.” It’s nice because then the players can go see M&H or they can go directly north.

I’ve been experimenting with the “can come from any source” bit, not sure if I absolutely hate it or if it’s OK, buuuuut you as DM need to know if it’s true or false. There are false rumors in my system, completely bogus statements. They often lead to bad gameplay so be careful.

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