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I just realised I have not written an yet.

I'm a French geek and role-player. So sorry for any English mistakes, this is not my native language.

I have been playing RPGs for about 30 years, but I only played or GMed in a few "real" campaigns, mostly in recent years. Most people find it harder to gather players on a regular basis as they get older, my experience is rather different. Go figure...

My main account (mostly in French) is at

Oh, I almost forgot the big, old, powerful dragon flying around. Yeah, sure, he didn't see them when they first arrived in the area.

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What do we have now? A ruined fortress the PCs failed to get very deep in, a buried pyramid that just lost most of the protection magics that kept what is inside, well, inside (guess who destroyed it), a demon wearing the skin of a wizard (thanks @dysonlogos for this one), the wizard trying to get his skin back whom the PCs didn't once thought of as not-an-enemy, two helpful ghosts who may not take kindly to having their tomb plundered... Next session should be fun. :-)

Want to make players paranoid? Create a difficult and dangerous dungeon, leave a completely empty room in there, enjoy.

Bonus points if the dice are with you and random encounters happen pretty much everywhere but in this room.

Can you picture a wounded, exhausted adventurer riding a flying bear through a cave swarming with poisonous killer worms? That's how the party got out of the dungeon tonight. The bear was the shapeshifted druid, of course.

After looking through my library, the last part of the Hall of the Rainbow Mage may be what I'm looking for, with a few adjustments here or there.

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I've been looking into superhero games recently, mostly Icons; I have just found this blog:

I may not have looked in the right places, but I'm under the impression the superhero blogosphere is orders of magnitude smaller than, say, the OSR. Do you have any interesting links to share?

I'm looking for an egyptian / pyramid themed dungeon for my group. Any advice? Is Gygax's Necropolis any good? I'm really only looking for the dungeon itself so the Desert of Desolation series doesn't fit yhe bill.

When I was a kid and playing BECMI, wights used to be scary. In 5e, the worst they can do is make healing less effective for a day. What about replacing life drain with exhaustion?

Here is the complete house rule:

D&D yesterday.

After levelling up, the ranger-archer is kind of turning into a machine gun, firing 3 arrows per round. He only took 60 arrows with him on a long trip through the wilderness. Lost no less than 10 in the first random combat encounter.

Logistics may become interesting soon. :-)

Session #49. The PCs finally confronted the succubus that had been around since session... #9? #10? They were surprised when they found out the vice-governor's wife was not a doppelganger after all.

I'm beginning to wonder if I should make my villains a little more obvious.

So this is the third evening I spend basically redrawing a whole dungeon level to fix an error I'm quite sure my players wouldn't have spotted anyway. And this will probably require a new version of level 3 as well.

I'm actually quite pleased with the new version, but I'm not fond of changing an existing map after the PCs have entered the place, even though the changes are purely cosmetic.

How would you handle this kind of situation?


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A couple of days ago, while reviewing the dungeon for my next D&D game (well ahead of time, and it was a good idea), I spotted a huge inconsistency between the maps of level 1 (mostly explored) and 2 (the PCs only saw a couple of rooms). Of course I had to redraw part of level 2, which required a larger sheet of paper, which of course needed to be filled.

I kept most of the layout of level 2, but added a bunch of (mostly) empty rooms. Which gives a more consistent feel to level 2.


Ruprechts RPG Blog has a piece wondering about D&D gods trying to mess with rival deities by granting spells to said rivals' heretics or misguided followers.

I have long been thinking something akin had happened in the Forgotten Realms canon, even though nobody at WotC ever recognized it AFAIK. Does anybody else think Cyric is just an aspect of Leira attempting (and succeeding) to gain new worshippers and raise her status?

When it comes to rules sets, what are your preferences regarding editions/revisions, and why? Also, how does availability of a translation to your native language affect your choice? Boosts welcome ;-)

In my current campaign, 100% of all encounters with a gelatinous cube led to the death of a paladin. That's 2 out of 2.

The second time was a bit more complex, but the first was basically the paladin going "weird, a transparent wall, what happens if I stick my hand through it?"

Gnomes, being fairies, have a hard time understanding such silliness as basic physics and other natural laws.

I mean, of course, if you want to follow the road, you need to cross the river, walk around this big tree over there and cross back beforehand. How could you get to your destination otherwise?

To a human, gnomes are basically undistinguishable from one another: 70 cm high people with stone-gray skin, all dressed in similar flashy colours.

Of course, to a gnome, all humans look alike as well.

Gnomes, at least the dominant gnome culture in the area, also seem quite litteral-minded, but this is totally unrelated; their language is just not well-suited for metaphors, and they have a hard time translating them.

Orcs are fundamentally unable to create. With time, if taught properly and repeatedly, they can learn to build simple devices like a firepit or maybe a simple fence, but that's the most they can do. Their gods made them this way.

Of course, that's why they are keeping slaves.

Tonight, the PCs found one of the four banners of Vanya. I knew there was a banner in there, and I knew it was related to Vanya; I came up with the Four on the spot.

I suspect they will go after the other three. Where could they be? We'll see...

review site project idea 

Idea I probably won't get around to: a bookwyrm instance specifically for reviewing RPG books. In particular, reviewing adventure modules.

This idea from my digging, over the last couple years, through old modules and Dungeon, looking for location-based adventures to add to a sandbox campaign with minimal effort.

Could add custom review criteria:
- sandboxiness
- customizability
- Jaquay-factor

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