I put together a list of Barsoom/John Carter inspired RPGs earlier this year. I've been updating it through the year, and I just added a new one. Scroll down to the end to see it.
I've finished my character sheet for Warlords of Atlantis, an ancient world setting for Barbaric!, the Cepeheus Engine-derived low fanatsy RPG. It's fillable and comes in US letter and A4 sizes.
With some suggestions from @Space_Burger_Steve, I've made an updated version of my Warlords of Atlantis character sheet.
All I need to do now is make this completely fillable and in both A4 and letter versions, and I'm good to go.
This sheet isn't quite right yet. It needs a little decoration - perhaps bronze age symbols, maybe some sacred geometry. Something to give it a touch of character.
Still a WIP, but I'm making my own custom character sheet for Warlords of Atlantis, the setting for Barbaric! It's a fun little Bronze Age fantasy setting.
Whenever you need to set a #ttrpg in a silly old 1980s sci-fi setting, and desperately need some more background material, Alan Dean Foster hears your cry, and rides to the rescue.
It avoids paradoxes by only allowing time travelers to travel so far into the deep past or future, any changes the PCs make would be washed away by millions of years of time.
Timothy Brannan put together a list of all of the #travellerrpg articles that ever appeared in 70/80s issues of Dragon magazine.
I've put together a quick mini-review and my own custom character sheet for Leafpunk, the vegetational post-apocalypse #Troika setting:
It's got me considering revising my Troika setting into a somewhat more traditional format. I probably won't, but may consider this for future Troika settings, if I make any.
Incidentally, I've added my Troika setting (Barsoom: 1960) to the itch Bundle for Reproductive Rights
In other RPGs, you can usually get all the details (or least the most useful ones) of a setting from one section of the book. Leafpunk did include a glossary, which is helpful, but a lot of the world-building is still spread out among all of the background and enemy descriptions.
It's a lot of fun to create a Troika setting, as it's just pure invention, churning out one new crazy detail after another. That's why there are so many Troika settings over on itch (I've got one myself). However, I'm wondering if that easy creation doesn't come at the cost of usability.
I've also found that learning a Troika setting can sometimes be a bit of chore, especially for a GM short on time. The details of the various Troika settings are usually revealed through the descriptions of the various character backgrounds and enemies, so you've got to read the whole book cover to cover to get all of the useful bits of lore.
The players particularly didn't care for Troika's initiative system. I'm playing over Discord these days, so I used an online Troika turn tracker to run the combats. I'm wondering if it's more effective playing in person, where I'd presumably be pulling tokens out of a bag, instead of just announcing the initiative results. It'd be the same mechanically, but I'm guessing using physical tokens would add a bit more showmanship to the whole thing.
I've just run a one-shot of the #Troika setting Leafpunk, about a plant ridden post-apocalypse future. The session went well, but preparing it and running it has got me thinking about the Troika system in general...
Useful list of future names for far future Dune-style #ttrpg settings:
I'm planning on running a one-shot of Leafpunk, a floral-based #Troika setting by J. Kap
To prepare, I've taken my own Troika character sheet and made a custom Leafpunk version. Still a WIP.
“Easy-Con, the (role-play) convention management system. At a convention, there might be a number of (roly-play) games, board games, workshops or other events - often organized by the attendees of the convention.”
Enthusiast of tabletop RPGs, old and new. This account is just for gaming stuff.
I make character sheets
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