So I've plan this session better than the other.
I'm still to find the sound track, but I have the maps (from the internet) in the right tools (lyre https://git.hcoder.org/hardcorenarrativist/lyre#user-content-lyre) with the right markers (32px from Mutant Standard @mutantstd ).
Hopefully my plot is not too shabby.
I have dodgy meet setup, 3 scenes, which is better than the 2 I had for the last session.
I have some foreshadowing happening, some ogre business
Now with content inside the pockets
CW: food if you pay close attention
Behold, now with transparent pocket.
CW: food again
My DM screen is ready!
So here is the mockup.
I basically stappled the pizza box.
Painted the cardboard side black.
Cut some bits from magazines.
And here we are
I've played dice hospital, that was nice
Boardgame playtest report
So I did a playtest of that game about bodyboarding a wave and making tricks along the way without falling.
It is a push your luck, dice chucking game.
There is some character mechanic to change, because right now they are too different.
Some more to refine in terms of which trick are available to what player and what they do (giving more dice, removing trick dice for adding speed dice, get multipliers right etc.).
The end game was meh with 26 points on every waves
Admin of tabletop.social
Dabbling with card/board game design and 3d printing
Also found around the internet as MxFraud:
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