I am thinking about writing a book with all the game you can make with next to nothing (eg, dice, pen, paper, cardboard, tocken etc.).
I am talking doing diy version of existin game, like skull and maybe other more involved games like king of tokyo etc.
The game will be credited (authors, designers, graphist, editor, maybe even distributor).
It is like a book to have before the end of the world as we know it.
To keep a trace of the best games out there.
What do you think?
Book concept (continued, IP/copyright laws etc)
I am fairly certain that no one would be able to stop the book on IP/copyright laws.
Game mechanics are not covered under copyright.
I dont plan to use any material (text or images) from the original game, so no IP issues either.
I also plan to give links and lots of emcouragement to buy the original game.
hopefully I'd work with publishin houses and designer to get their consent too.
Book concept (continued, precedent)
I also see 'Dice Games Properly Explained
by Reiner Knizia' as a precendent.
There are also book in the same space.
A few books are listing great games, with beautifull picture and insight on what makes that game tick. My book would complement that type of books.
I am obviously not knizia, I cannot write for the life of me, but I can make list and systematise what isnt.
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