I figured I'm not going to have time to playtest or tweak my game before BadTTRPGs jam ends, so I just published it today.
Behold, a game about breakups inspired in a song and a game about language! It will all make sense in a minute:
3d-printed miniature (demon lord)
My photography has gotten a little better (blocking some of the direct lighting and dimming some of them). This paint job was kinda rushed and I'll probably put another six hours into it, touching it up and doing something with the faces (dunno what yet). But I had to declare it 'done' to enter mz4250's monthly contest (he's the modeler, runs a monthly contest on his patreon).
Oh hey, there's a Hyper Light Drifter Table Top RPG in the works (already funded on Kickstarter).
It has a strong visual and audio identity from the video game, and its mechanics and themes of exploration of ancient tech seem to borrow from Numenera, which is a good thing.
(Free playtest doc there)
I'm tempted to pre-order it, but worried that the more I purchase RPG in advance this way, the less I support my local RPG store which is struggling at the moment.
hey everyone, my PyCon 2020 tutorial session is now online: https://www.youtube.com/watch?v=yJ6iN5M42sA and contains, well, pretty much everything I know about phonetics, machine learning and meter/rhyme/sound symbolism in poetry. tutorial code and notebooks here: https://github.com/aparrish/nonsense-verse-pycon-2020
Dr Strangelove (1964); Techbro mention
Things that Dr Strangelove got right:
🍍 That military guy in the war room who's just *so* excited about his team winning that he gives exactly zero thought to the fact that if they do, it means the end of all human life
🍍 The use of computers to automate eugenic programmes and launder the intentions of those who use them
Here's a pseudo-tutorial on how I'm using Hex Describe as a random encounter generator: https://acodispo.net/rpg/posts/random-encounters-with-hex-describe/ @kensanata
40K nerds are the kids in the playground with the everything-proof shield
I just submitted my entry for #Mapemounde2020. It's a GM-less game called Unexplored, about discovery, adventure, and conflict. In it, the protagonists explore a settlement looking for treasure.
The players will jump between the past and the present, defining the settlement as it existed when it was built/used in the past, and exploring it in the present, seeing which parts are in ruins, which parts have treasures, etc.
Unfortunately I haven't had time to playtest it 😓
thought on a distributed art sales network, long-ish
So @ajroach42 is talking about art in coffee shops (okay, he's talking about art in a specific coffee shop, but he started this train of thought, so he gets crediblame).
As he mentioned is the case with his coffee shop, often the artwork (in his case, currently) displayed is produced by local-to-the-shop artists, and while often very nice or even exquisite, the offerings are also often very pricey, especially compared to the other offerings at most coffee shops, in my experience.
Add to this the limited exposure the artwork gets to potential buyers by being tied to a local coffee shop for display and consignment, and I cannot imagine that a lot of the art actually ends up getting sold on a regular basis.
It would be neat if there were a network coffee shops/artists displaying work in coffee shops could join to have their work rotated throughout the network on some set schedule.
Every month/quarter, the coffee shops would get new-to-them artwork to display and offer for sale, and the artists would get fresh audiences and potential buyers for their work. Plus, the very rotation itself becomes an event to drive traffic and sales (i.e. "Don't forget, this Wednesday night at 7pm we'll be opening our newest quarterly artist spotlight, featuring the works of Some Distant Artist, so join us for gallery night!" or some such)
Anyway, just a thought that came up. I'll likely never do anything about it, so I might as well get it out into some other minds who might, right?
Steam Workshop link for Tabletop Simulator
Admin of tabletop.social
Dabbling with card/board game design and 3d printing
Also found around the internet as MxFraud:
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