Update on this. I ended up making objects in Rhost that do the same thing and work way faster. So I'm going to focus on that route.
I'm blocked, trying to figure out the user interface to the discussion and chapter channels. Do you think adding these commands would be too messy?
@Yoric mud and mushing community is still going strong! Heck, pennmush officially added web sockets a few weeks ago.
Hey tabletop! I'm messing with an idea. It's a service called "Multi User Story Engine", or MUSE!
It's meant to help people make stories together!
You can see my notes on the idea here
I'm starting it off purely as telnet, but looking into ways to make it work with a web interface and possibly federalized programs.
You can see my progress and source code here. It's MIT license so feel free to fork it for your own purposes.
The Y2K Aesthetic Institute just kills me. I'm not even sure I liked the Blobject look that much at the time but in retrospect I feel like I appreciate it so much more now. I really miss just having some damn color in my products.
"It’s a very passion -driven industry"
"For many people it’s been a badge of honour to work all night and until the early hours of the morning"
This is fucked up game culture propagated and exploited by rich execs to milk bright-eyed young devs for all their labor value, & unfortunately HUGE in the industry.
@lana let's not forget about how much bad data sets effect things. I wouldn't be surprised if Waymo fails for the first five years in places that aren't block structured. Or if they manage to become racist or classicist due to initial testing and release sites.
DM, player, game designer
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