Holy cow, 1849 is one weird dang game. Of all the 18xx games, this is likely the one that is most perplexing to me. Not because the rules are complicated... they aren't. At all. But the _implications_ of the rules are so hard to get a grasp on.

Anyways, I don't mean to harsh on what anyone else likes. There's plenty of people who like Pathfinder... far more so than people who like 18xx. Likewise, plenty of people are into lore-rich novels in a way I'm not.

I just wish there was a somewhat more utilitarian way to get into storytelling games. Fiasco is good... I hope there are others that are as easy to pick up and run with no pre-game studying.

That's my rambling for the evening... I swear, I'm done now!

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I think there's also a significant factor in all of this that boils down to "I really just don't care about the lore all that much."

Give me Mark Twain or George Saunders, not Neil Stephenson. My brain just doesn't work on the right level for all the prose.

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I get that an RPG is not the same thing as most economic games, where there are rigid rules for how things work. I guess that's really what I need in this... rules that are clear and easy to understand.

This might actually go some distance to explaining why Fiasco is quite enjoyable to me, but Pathfinder really isn't.

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It kind of gets me to thinking I must be broken or flawed for just not getting it.

The ruleset is horrifyingly complex and I don't see a particular reason why this needs to be so.

For what it's worth, I don't find 18xx games, on the whole, to be complex. They're long, there are many levers to pull in regards to timing and turn order, but the rules are, on the whole, simple.

Pathfinder seems to require an absurd amount of arcane knowledge to even get started.

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Finally gotten around to being part of some Pathfinder action and... I think all I've learned is that I loathe output randomness.

It is, in fact, ruining the experience for me.

Between Two Castles of Mad King Ludwig is pretty darn awesome.

Haven't tooted in a while... definitely having trouble keeping up with stuff!

Been designing an 18xx game the past few weeks. It's based on the growth of streetcars in Denver. Hoping I haven't quite made this as complex as 1841, but I suppose playtesting will tell.

What could possibly go wrong when companies are allowed to own shares of other companies, right?

Okay, just tried the new game on BGA, Blooms. It's really cool! Anyone want to give it a shot with me?

This workstation of mine is now 7 years old. One day, it's going to fail on me. 37,000 power-on hours for one of the hard disks!

Looking for a mini PC to get as the next workstation (something that works well with Linux).

Anybody have any recommendations? It doesn't need to have high graphics power (the most intense video game I play is Civ V).

Got to try New Frontiers today! I think I have finally found my perfect tableau-building game. I love Roll for the Galaxy, but I think New Frontiers may have just outdone it!

Can't wait to play it again. :)

No idea what I want to take to tomorrow's Eurogame meetup. Azul is a definite yet, but I'm stuck beyond that!

Any Dominion players around? What are some of the most ridiculous and fun kingdom card setups you've tried?

I've got Adventures and base Dominion, and it seems that Adventures added lots of potential to supercharge the base game's recommended Size Distortion setup.

Port is a particularly goofy card. I like it.

1853 was a neat game. It has some imperfections (as expected with a game from 1989), but it is fun. I wish the share prices were a bit more volatile. As is, it seems very easy for one or two players to run away with the lead. With the fixed company turn order, this makes it harder for a player who has fallen behind to shake things up, which is unfortunate.

Still, I enjoyed it and would play it again. Maybe next time I'll get to buy that 3M train one op. round faster...

Did a sandbox 2p game of Yellow and Yangtze a bit ago so I could learn the rules. Never did play the precedessor, Tigris and Euphrates.

Y&Y seems like a pretty slick game, though 2p does seem to drag a bit near the end. Lots of potential for some very disruptive plays. More so than Brass: Birmingham, I think.

We'll see how it fares after a few real plays.

Really wanting to give 1822 another play, even though I know it's going to make my brain explode. A solid 80% of the game is auctions, and it's tough to balance wasting your auction cubes on driving up prices for everyone else vs. claiming things that actually help you.

Howdy! I'm meeba!

I never did quite get the hang of RPGs (except for Fiasco... sort of), but I do play a lot of euro and 18xx games. 1867 and Azul are current favorites!

I also like to make music when I'm not at the gaming table or at work, and can frequently be found adventuring through town via the city bus.

Look forward to interacting with you all!

Choo Choo!

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