How do you handle tasks of varying difficulty in games, especially ? I mean, there's no difficulty modifiers to dice rolls like in DnD.

@malspoeler I sometimes let my players roll for "defy danger" (is that correct? I use the german version) before the actual task.

@Gorgmorg yep, correct. I thought of that, too, but it's a bit rough though. The discussion on Twitter led me to using -1 forward it such, though it's not a native approach. But we're on the tactical game style edge of narrative play anyway 😉

@malspoeler @Gorgmorg ok, a little late to the party, but we're using advantage or disadvantage in such cases (best or worst 2 dice out of 3). It's taken out of the PbtA-Hack Vagabonds of Dyfed (and quite clearly inspred by 5e).


Oh, that's a neat idea. I'll keep that in my head. Thanks!

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