Based on an idea I had last night.
Description: An animated gif (very slow animation, no flicker) shwowing a (mocked up) difficulty selection screen from a video game.
It cycles through "Medium", "Hard", "Impossible", "Skip combat" and "Easy", while the description box to the right says "Play the game as it was meant to be played.", no matter which difficulty is selected.
Original file (not ugly-compressed): https://f.d9.lv/difficulty.gif
I giggled a lot when I came up with that.
@kirby difficulty is one option where many (myself included) wish to defer to the creator. Not being sure that I'm experiencing what your true vision is (and ergo your full message) on the first play through is really frustrating.
@kirby I love this
@kirby This is really good
@hache Thank you 😊
@kirby I would prefer a little more guidance, personally. The complete lack of descriptions makes it hard to pick one to start with and adjust up or down from.
Pretty funny though.
@keiyakins I guess that's fair.
It might be better to refer to player experience or expectations.
But it was mostly a dig at the "never play games on easy" crowd 😁
@kirby yeah those guys are silly.
@kirby heck yes I love this
@kirby Fucking thank you. I get really tired of the "not meant to be played that way but I guess if you're this much of a loser, go ahead then; we want your money after all!" and it's just really shitty and patronizing. How is it NOT meant to be played that way *if it's an option in the game*?
Just because some rule (e.g. difficulty) is a variant doesn't mean it isn't also a rule to the game. If video gamers would just play some board games they would experience variants, including difficulty changing variants, being the norm not the exception.
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