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Jitsi sounds great!
jitsi.org/

As for dice rolling, we could all join a dice room on rolz, “special chat rooms designed to facilitate pen&paper roleplaying online, in groups - here you can have joined sessions with other players.”
rolz.org/

I'm not much of an artist, so one of my favorite ways to do character portraits these days is to log into HeroForge, craft a minifig and use the .png export functionality, then I "paint" the figure in Photoshop. I'm not amazing with PS, but I'm better with that than drawing!

Other character portrait options for me usually involve Sims 4 or various MMO character creators (depending on the game and how much the MMO will do for free).

What do y'all use for your character portraits?

Semiotic Standard: the icons from Alien

Following on from our Solar System transit map, we settled on this as our next vector art project: recreating the "Semiotic Standard" icons used to decorate the Nostromo spaceship sets in the 1979 film Alien.

We also thought it'd be fun to make them usable as fediverse emoji, so we did that.

Find the full set in emojo form here: lexie.space/post/blogstuff/201

See the attached image, or noisy.lexie.space/@alexis/1033, for examples.

We'll be publishing large SVG files of these, too - as soon as we get the source file sorted out so we can export them easily. (we still suck at illustrator lol) In the meantime, we hope you enjoy these, and watch this space for more!

If you've ever been interested in the DIY RPG scene, but not quite known where to get started, here's a handy list of resources I put together:

paperspencils.com/community-re

mech story! my first foray into prose fiction in a long, long time. cw for the protagonist dying slowly in the aftermath of a battle, like, that's the premise and the setup. ~1000 words. making this toot so i can pin it, instead of pinning the loooong first post

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real tabletop adventure balance is making risk/reward well-telegraphed, rather than ensuring that every encounter is going to fit into a perfect difficulty curve that challenges the players but never too much

let players decide what they're up for, and face down the dragon that's five levels higher than them with a solid plan and an escape route

just stumbled across this neat link collection on again. This was my entry point into the back in 2014 ;-) I really like that map style.

arsphantasia.wordpress.com/201

#1 best thing about having written a D&D blog for the better part of 10 years is when folks send me emails outta the blue to tell me about their games.

A 50+ y/o friend recently got in touch for the first time in a few years.

"Hey, I've got some free time coming up and I'd love to play some games with you and your brother if we can make it work."

"That sounds great. We get together for games every Wednesday. BTW, brother is sister now."

"I'll check with my partner to see if we have any plans on Wednesday. Looking forward to seeing you and your sister!"

It really is that easy.

I just learned that there are safety techniques for #rpg playing, and it is wonderful! #dmlife
"What do the terms "lines" and "veils" mean? - Role-playing Games Stack Exchange"
rpg.stackexchange.com/question

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