I've been thinking about what makes for a good long campaign. I think there's still more to add but this is what I have at the moment.
"Don’t hold back with positive reactions. This is not a valley of tears. The adventure game is entertaining because it allows us to overcome adversity. We are powerless enough in the real world. Let’s not put that into our games for the sake of “realism”."
We are an inclusive Mastodon community for everything tabletop (and more).