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Halberts is a super short set of rules for a Fantasy Traveller game. It's 16 pages including the title page.


Example starting valley:

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Halberds & Helmets is set of house rules for classic D&D. It started as a super short Labyrinth Lord extract for my players, with house rules, got its own monsters and spell, and so on. The player facing rules are just 18 pages.

For players:

To run the game, incl. monsters:


Podcast, if you're into podcasts:

Character generator:


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One of my German multi-referee campaign also accepts English speaking players and referees. For the moment it's mostly players in UTC+1 and we mostly play on weekday evenings. Doesn't mean this can't change, though. 😄 Many of our pages are bilingual. Check it out, if you're interested.

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My kind of prep: start with a one page dungeon or something similar, add monsters, roll for treasure, get inspired, start scribbling, run out of space, add more paper… let the dungeon flow!

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@rdonoghue @PlaneSailingGames in addition to the very real social issues around slavery and slavery narratives, its risky from a game design level too.

If your setting has slavery, and you're not thinking of it as a (or the) primary focus, then you're in a situation where the game can go full sideways really easily. Slavery is one of those issues that the entire game can become about in a second, and if that's not what you want you gotta ask why its there.

There are so many fantasy ttrpg that after some times, it seems easier to write one's own than to read endlessly in search for the best fitting one.

(so close to adapting )

So, next step, every referee runs the game they want to run, record it, and provide that RPG transcript analysis… 🙈 It's a of work, but it would perhaps be more relevant than those GM and player badges. Remember those?
A long time ago I picked some for myself as a referee:
(I wonder if my players would agree with those assessments?)
And as a player:
(Rereading those player badges they seem a bit … light on useful information.)

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This sort of breakdown also explains how some people are unhappy… when I play with people that are a lot into first character in-game dialogue, I'm confused. When some players end up in my games and there's a lot of inquiry and feasibility discussion, a lot of actions, they might say it has a boardgame energy…

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This transcription analysis that @fuseboy has been doing on this blog is amazing. So much legwork! There's an old school RPG session break down. Compare this the post I just boosted. So weird!

Over on my blog, I've been writing up the results of an analysis of RPG statements made at the table. A few years ago I got curious about differences in play style, but rather than in terms of the agendas of the participants, in terms of what kinds of things were being said.

Here's the ebb and flow of about 110 minutes of Critical Role, a style akin to a radio play: tons of in-character dialogue, and next to no discussion of fictional positioning or mechanics.

If you haven't taken ever taken a look at @kensanata 's Hex Describe -- I had forgotten how cool these were until he showed me what he generates for druid related hexes. Seriously cool stuff!

(Druid link in comment below)

#ttrpg #fantasy #dmtip #hex

A blog post about keeping a notebook with all your Advanced Squad Leader games so that you'll learn the rules better.

Wow! What a surprising turn of events.

  1. We are leaving OGL 1.0a in place, as is. Untouched.
  2. We are also making the entire SRD 5.1 available under a Creative Commons license.
  3. You choose which you prefer to use.

Regarding that previous post about my gaming history, I find it hilarious that some problems seem to be eternal: «We played some classic modules until it fell apart. Scheduling problems? I can’t remember.» 😆

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Just found some old blog posts where I talk about how I got to playing role-playing games as a kid.
«Back when I was about 12 we lived in Portugal and anything from Germany was “hot” and passed around in the community. My mother brought a boxed set of something she had gotten from friends: Das Schwarze Auge first edition aka. The Dark Eye. I was supposed to run it for her, the couple she had gotten it from, and their older foster children, if I remember this correctly.»

Three more pages for Knives about having fun at the table and sources of adventure: community building, the built environment, raising a family.

StuffI like bout Crack!: "Languages … Tinykin (gnomes, cooks, pranksters)" 😆

Please, I'm begging you, if you issue any sort of document (and we all do), anything from a full published work to a quick one-pager, please, please:

Put a date in it.

And your name.

The FIRST two questions when one comes across a document are always:
* who issued this, and
* when?

If I can't answer those, I pretty much can't use your doc.

This holds for games, game supplements, zines, etc. just as well as in the professional sphere. #ttrpg

Thanks. </Rant>

Oh hey! The Perilous Wilds Revised Edition is now out!!
If you already own the pdf of the original version I believe you’ll get the new revised pdf for free.

And you can buy the printed revised version here:

#selfpromosaturday #dungeonworld #ttrpg

In fact, outside of the core books and starter sets, we don't see sustained sales for #DnD books after the retail exclusive alternative art cover versions of their books sell out. Despite undoubtably being the worlds best selling RPG, most of those sales seem to be enjoyed by Amazon (and increasingly #DnDBeyond).

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Because it's come up and it makes me laugh every time: I do page layout in LibreOffice Impress, a free and open-source Powerpoint knockoff.

And it's great.

Here's what it looks like:

I crash tested this on the unwashed masses of Twitter and am now sharing it here - it's a like 10K word write up of why I am head shaking at the OGL panic and the amount of sheer misinformation going around - particularly from everyone certain they KNOW what WILL DEFINITELY happen.

If nothing else I'd like people to get a grasp of how nebulous the whole thing is, and how little anything is changing for most people.

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Dan's post made me design the first banner in a very long time. It reminded me of the fact that my own blog also used to have a banner! The banner is basically screenshots of the text and log, all munged together. It feels weird to be doing that these days! 486×60 pixels.

This is @ifixcoinops's post:

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