I'm with you on both fronts. If I have someone engaging with me on what I'm making the slog is easier to get through. I work best on a back and forth feedback. Even if I've got 50 to do, if I can do 5 a night and share those with a collaborator and get feedback while I'm doing the next 5 it goes much much faster.
Troika! vs. Electric Bastionland. Go! Two reviews of similar games, with similar criticism. The core question: lots of flavourful backgrounds that you only use once → does this system offer long term fascinations? Sure, some people can make anything long term enjoyable by pushing the story along, but the question is: does the system provide any help? The answer seems to be: maybe not. I wasn't too enthralled when I played Into the Odd in a play be post.
Links to other blogs: an overview of resource management systems, e.g. light, food, ammunition, charges. #osr
@Rheall I’ve voiced this sentiment a lot in relation to tabletop roleplaying games. I think this is a super important issue and we all need to think about the forces that are pushing us to abandon these activities.
Examples from my blog, all of it half finished thoughts.
“I feel like there’s too much focus on publishing and not enough normal referees sharing what their hastily sketched homemade stuff actually looks like. A new referee looks at maps in modules or entries in the One Page Dungeon Contest and cries instead of looking at your prep or my prep, laughing out loud and thinking I can do that!!”
Hah, Dan writing about the #osr and the drama cycle. “arguments over the precise nature and definition of what is and isn't OSR are precisely as stupid as similar arguments about science fiction. All broad categories contain multitudes of variation within them, so the idea of talking about the OSR or science fiction as if either is a singular thing is a very silly bit of reductionism.”
Here we go: I got a Watabou map here and then a recreation via gridmapper. As a last though I figured that I'd also make on with RexPaint.
Why did I do this? 🤷 At least I'm pretty confident that I'd be able to tweak these maps.
I just found out about watabou's new itch.io generator: One Page Dungeon generator (which is maybe just a one-level dungeon generator). Very pretty maps, too.
a blogger writes about death
A stark reminder that nothing is forever, maintaining connections and reconnecting with the ones we lost from sight is important; networks are resilient: friendship gives us strength. Role playing games can be part of this because we play them with others.
“Hug your children and your loved ones. Love them now. Today. This minute. Please.”
@DialMforMara thats sounds wonderful. At some point I still want to play a Tabaxi Necromancer who raises the dead to protect nature
Time for another #introduction :
So hi everyone, I've been posting #rpg related stuff over on dice.camp and on reddit for quite a while now, decided to move here with a brandnew handle, yay.
husband, father, family physician and boats enthusiast when not gaming.
I love the reasons mercenaries can't fight today in this PDF: https://coinsandscrolls.blogspot.com/2019/11/osr-mercenary-stats-tables.html
I love looking at these character sheets! https://maziriansgarden.blogspot.com/2019/09/speaking-of-splendid-itemscheck-out.html
Listening to referees talking about their perceived greatest weakness. Interesting! People are more different than I usually assume, haha.
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