When we skip too many sessions because of kids, holidays and what not I’m feeling the groove dissipating, and the campaign slowly grinding to a halt. The party’s over. Here’s to hoping for a recovery after my holidays!
Nice blog post about character levels in the #OSR. In my games we also have lots of retainers, the party often has up to 20 characters, and almost all new characters are level 1.
All of these articles are hand picked and dealing with the older editions of the game by the OSR bloggers that love it.
I frequently come back to this site for inspiration. I also drop off great posts, well written, from my blogroll/rss reader.
On Tuesday we had one of those free form D&D nights where we basically just rolled two or three reaction rolls over the entire three hour slot. Previously, I had noticed such sessions level 6+ games but this session we had the first characters reach level two at the beginning of the session. https://alexschroeder.ch/wiki/2014-08-21_No_Dice
Having a day off in spring when it’s raining outside ought to be perfect for prep: work on the setting, add adventure seeds, hooks, maps, all of that. But the rain sucks all day he energy out of me. 😖
I do the OAuth thing (which worked for Amaroq, after all) but Mastodon Archive then aborts saying "unauthorized: invalid grant".
Sadly, my Mastodon Archive tool doesn't seem to work for tabletop.social. I wonder why.
Game got cancelled tonight. I have seven players and only two can make it. That is not enough.
#introduction I run my own games (three long running campaigns) using some houserules called Halberds & Helmets based on B/X D&D and Labyrinth Lord. I love #maps and I write software. The most important one for gamers is probably campaignwiki.org and all the apps, there. https://campaignwiki.org/wiki/Apps
I have two other accounts with the same name, on dice.camp (rpg) and on octodon.social (everything else). The reason I’m looking for a tabletop instance other than dice.camp is because want to meet more players and referees and talk about running games instead of designing and writing games.