While at NASA/JPL the other day, I visited an old friend: the hand assembled and colored map from the first Mariner 4 tv image. A geologist got impatient waiting for the image processing folks to assemble the image, so they printed out the raw values onto tiny strips, stapled them to a wall, and hand-colored it with pastels. To save the map, it was sawed out of the wall and framed as a gift to the Lab director. Recently remounted and preserved. #NASA #JPL #Map #Mariner4 #Pastels #Geologist

@pushingcardboard @Pete The difference is audiences: Only the poster sees that you favourited something. Everyone that follows you sees that you boosted something.

@FredKiesche @gpage @silentdibs @petrmojzis While all that works (I too was there when you could reasonably read the whole spool), I'm increasingly fond of the house-party model.

There's a house-party (admin/moderator), the host/home-owner sets some rules about who can attend, sometimes kicks people out, there's a groove (music/chat) to that particular house-party, and sometimes the host just nukes the shit out of some other house-party (net-ban) or locks the doors (no invites), etc.

@gpage @gamesbymanuel @Georgios Likewise, my latter point was more about the singularity of reason/purpose vs a range of contextual/mood-driven/etc drivers.

@gpage @gamesbymanuel @Georgios Nod. We've talked on this before. I don't think of myself as so singleminded, but expect I am in practice.

@gamesbymanuel @Georgios @gpage Perhaps implicit in this is that I don't value theme (single use only: convenient nouns and verbs to teach the rules), narrative (doesn't apply except retrospectively) or immersion (an unwelcome distraction and problem for a game).

@gpage @gamesbymanuel @Georgios Aye, if there's not at least promise-of-(interesting)-learning, then I don't bother playing in the first place.

@gamesbymanuel @Georgios @gpage Nod. A favourite rule of thumb is to not add rules when there's a problem, but to adjust the foundations to get the desired result. "How do I get to XXX? Well, the first thing I'd do, is not start from here..." Another phrasing is to only paint with a big brush, only big descriptive strokes, not details. The game's problems should exist in how the primary systems intersect, not some mess of interior minutia.

@Georgios A stylistic difference I suppose: I commonly get in small hundreds of plays of the games I like.

For pacing, I roughly figure can-make-credible-plans-but-probably-not-execute in the first ~half-dozen-to-dozen plays, and modest-expectation-of-execution in the first score or two plays (some games/players take more or less of course; averages for the sorts of things I play now -- for a few games it has taken me scores of plays to get to credible-plans).

@allenholub Which is what I'm having such success with: USPS Priority packages.

@Georgios Seems a key question in what is difficult to understand?

  • What is allowed/possible?
  • How player choices correlate with outcomes?

The first I agree is a general failure to execute outside of say Eleusis-like/Zendo-ish games. The latter...I'm particularly fond of in games.

@palecur @morst Which is exactly what's happening, but at the server level instead of the individual level. The owner of the rockin' house-party you're at (ie the Mastodon server) is saying, "Yeah, we're removing ourselves from that context...", but are doing it in a way that leaves the door open to reintegration (which seems a generically GoodThing as versus irrecoverable nuclear wasteland).

(The house-party model of Mastodon servers seems to work really well in general)

@palecur @morst Defederation is a way of pressuring the operators of other servers. It is the old "sent to Coventry" -- they and everyone around them are ostracised until...

Silences aren't so effective as brute-force behaviour adjusters. Suddenly finding that nobody will trade or talk with you...can be more compelling -- if those people are important to you/them.

Of course, it also enfranchises & reinforces balkanised we-don't-talk-to-them-and-they-don't-talk-to-use populations. Sigh.

@palecur @morst There are basically 3 levels:

  1. User blocks them: Everyone else can still see the traffic, but not that one blocking user.
  2. Server silences: Direct follows still work, but nothing from that other server shows on the federated timeline any more.
  3. Defederated: Everything is blocked in both directions for everyone. They don't exist for each other any more.

@Sagrilarus There's an odd Stockholm Syndrome where the fact that the publisher is trying to pander & sell to us is habituated (a weird sort of dependency relationship), and when it is absent, the absence is lamented.

@allenholub Because anecdote is the singular of data...USPS Priority mail has been superbly reliable & cost effective for me, both sending and receiving. (Maybe the neighborhoods I'm in?) Actual paper mail? That's just spam, right?

@sareneFactorial @18xx Not me I'm afraid. I'm not much of a convention person -- didn't even make it to the 18xx convention 15 minutes from my house...

@gpage Oh, at a smaller level, the Agricola-type FirstPlayerNextTurn action probably also applies, especially WRT their LHO.

Show older
Tabletop Social

We are an inclusive Mastodon community for everything tabletop (and more).