@18xx Musing: The nice thing about 1830-style privates is that their value is mostly dependent on the other players. In this, special-power privates are less interesting in that their values are more dependent on their owner's execution than combative interaction.

@18xx Design questions:

a) What are other meaningfully different types of privates?

b) How can their effective valuations be made a function more of opponent's play than personal execution?

@18xx An idea from Bruce Murphy on Twittter:

What about a private that paid based on the performance of a company but only on the shares you did not own.


@18xx Other notions (mine, mostly in reaction to Bruce's):

  • Pays a function of the number of shares in the Bank Pool (maybe just one specific company, maybe some ability to change which company, or maybe all shares in the pool).

  • Pays a function of the number of companies with a stock price over $X or under $Y (possibly scaled by game phase). Get the game to race to the bottom (or a booming game economy) and it pays through the nose...

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