Alright table top designers, let's all try to find each other on this by posting your favorite/obscure design tips. One that came up last week:

Your cards will be viewed from different sides around the table so someone will see it sideways or upside down unlike in digital so don't stress about the orientation too much if it's not perfect.

@tonytran each action a player can take should have a benefit (or potential later benefit) and a risk (or potential later risk), that way there are decisions to make every time. No Thanks is a beautifully simple illustration of this idea.


@jackson_pope @tonytran There's a basic progressive presumption there (the player need for "advancement" -- cf power creep, AKA things must always get better) that deserves to be challenged.

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