I just submitted my entry for . It's a GM-less game called Unexplored, about discovery, adventure, and conflict. In it, the protagonists explore a settlement looking for treasure.

The players will jump between the past and the present, defining the settlement as it existed when it was built/used in the past, and exploring it in the present, seeing which parts are in ruins, which parts have treasures, etc.

Unfortunately I haven't had time to playtest it 😓

And if you're wondering, yes, the name "Unexplored", the topic, and a couple of references inside, are taken from Uncharted the videogame franchise 😅

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