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Some stuff I have made that might be of interest:

* "Deeds, not Words", a 3-player GM-less game about the amazing suffragettes, but generally about activism:
hardcorenarrativist.org/items/

* "The poison of suspicion", a 2-player GM-less game about forgiveness and the meaning of life:
hardcorenarrativist.org/items/

* "Black Wolf", my game for dark fantasy. Basically a Call of Cthulhu 7th hack:
hardcorenarrativist.org/items/

* RPG software, scenarios I've written, and more:
hardcorenarrativist.org/

@paulczege An LotR-inspired game where players are on the level of Galadriel, Denethor. Each has four retainers that they send out to do their business. The retainers each have their own goals, which may change through play. The game is about the interplay between leaders and those they lead. I want players to make meaningful choices between giving retainer A what she wants vs helping retainer B vs working to convince retainer C to change her goal to something more in line with A's goal.

That talk by Jason Morningstar is really interesting! Go check it out if you're interested in design, especially in analogue game design.

Redesigning the NARROWS user interface (mostly the narrator side, which is most of it).

The changes are not that many, but boy do they make a difference! For now they are still in the redesign branch (together with other changes I have made recently which aren't on master yet):
git.hcoder.org/hardcorenarrati

Nexo ediciones pone disponible mas rol en Español : "Campeones de Verne", "Científicos" y unas cuantas aventuras
lektu.com/e/nexo-ediciones/160

I'll start a new story using NARROWS soon. NARROWS (hardcorenarrativist.org/narrow) is an online storytelling system that is a bit like reading a novel 3-4 paragraphs a week, except you control one of the protagonists and decide what to do.

The story is probably going to be either a psychological horror story set in the US in the 1920s (inside... a mental hospital?), or a dark fantasy story set in the Young Kingdoms, the world of Elric of Melnibone (no need to know the setting).

Anyone interested?

Today I finished a big-ish change I was making to NARROWS, my online storytelling system:
hardcorenarrativist.org/narrow

The change is adding the capacity to write a description for the stories, and let people choose the characters they want to play. In the future I will maybe turn NARROWS into something that can be public so anyone can sign up and join stories told by strangers. We'll see.

Still only in a branch (git.hcoder.org/hardcorenarrati) because I'm currently testing it.

Is there any designer out there who would like to help me with NARROWS (hardcorenarrativist.org/narrow)? I'm looking mostly for the graphic design part, not so much interaction design (that I had some help with, so it's less terrible than the graphical design part).

I'm not only looking for "CSS tweaks", also advice about where things should be positioned on the page, maybe on which pages it should be, and whatever other input you might have.

I can give you an intro if you want.

To be clear: this is a free software project so I was wondering if there was anyone who wanted to contribute to it...

...but if you're currently struggling and/or part of an underprivileged group, we can discuss rates and this might become a paid gig (of course we would discuss and decide this _before_ you do anything). In that case, please send me something you have done before!

Is there any designer out there who would like to help me with NARROWS (hardcorenarrativist.org/narrow)? I'm looking mostly for the graphic design part, not so much interaction design (that I had some help with, so it's less terrible than the graphical design part).

I'm not only looking for "CSS tweaks", also advice about where things should be positioned on the page, maybe on which pages it should be, and whatever other input you might have.

I can give you an intro if you want.

Telegram furry group warning, Nazis 

pagliacci: honestly there's nothing i can do about your depression. tbh i don't even know why you came to see me, i am but a humble clown, you really should go see a medical professional.

doctor: but pagliacci...

No shit. Using roll20 made me start making some changes to NARROWS 😂
hardcorenarrativist.org/items/

Hopefully I'll be done in a couple of weeks. And, geez, it's still such a breeze to program in Elm (elm-lang.org/).

And no, NARROWS is not a "replacement" for roll20, they are completely different programs. They are just related to storytelling online, that's all.

Anybody got any recommendations for good collections of horror short stories that are NOT themed around outbreaks/disease/apocalyptic scenarios/zombies or anything similar because frankly I was sick of that theme anyway and with it being incessant everywhere atm its just tedious now.

Roll20 (-), snark 

So, we have decided to with on Tuesdays ~ 2pm GMT-5 pm GMT.

So far, we have 2.5 players, so there's a little bit more room!

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