Pinned toot

Some stuff I have made that might be of interest:

* "Deeds, not Words", a 3-player GM-less game about the amazing suffragettes, but generally about activism:
hardcorenarrativist.org/items/

* "The poison of suspicion", a 2-player GM-less game about forgiveness and the meaning of life:
hardcorenarrativist.org/items/

* "Black Wolf", my game for dark fantasy. Basically a Call of Cthulhu 7th hack:
hardcorenarrativist.org/items/

* RPG software, scenarios I've written, and more:
hardcorenarrativist.org/

Played The Skeletons again last night. Such a cool game! This time, instead of deciding everything by consensus, we took turns to control the intruders (a player controls the intruders for the whole scene), while the others controlled their own skeleton.

I think it worked much better. It flowed better, it was more fun, and there was more detail in the scenes. And the story generated was really interesting and dramatic. I'll try to post details one of these days.

Big update to the Thirsty Sword Lesbians RPG!

swordlesbians.com

* simpler basic moves
* more readable everywhere
* reasoning and mechanics explained to help run the game
* new scenario provided

Very excited to be making progress!

Hm, I didn't know (or had forgotten) that Sign, the game about kids in Nicaragua using sign language, is free!

thornygames.com/pages/sign

instance block 

is a tabletop RPG design community challenge, aiming to write a tabletop RPG with a minimum of 5000 words, in seven days of August 2019. This jam happens in the same spirit of previous years, and of other challenges like the NaNoWriMo and NaGaDeMon: with the purpose of sharing creative energy and motivation between the participants, as well to bring out the spirit of "learn by doing".
itch.io/jam/rpgenesis2019

Friendos and cool people.

We still have a barrage of negative reviews (known as review bombing), if you want to help us report their reviews as unhelpful, etc. feel free to head on over to #Tusky's play store page!

play.google.com/store/apps/det

If you like what we do, and wanna support the work, you can donate over on #OpenCollective

opencollective.com/tusky

“I think that the average designer of a tabletop game in the current market is someone who cannot not design games. They are people who are driven by their ideas and creativity, and they just can’t help themselves."

wired.com/2019/07/geeks-guide-

Yep, this is me.

Yesterday I played my last game ("The 5 whys") for the first time (pretty fun!) and a board game called Dice Hospital.

I'm not super fond of board games, but Dice Hospital was really fun!

1) it's cool that soldier 76 is gay
2) it's very clearly a calculated safe move by blizzard to do so
3) if you rely on major corporations to deliver queer content you'll be forever trying to make a meal out of table scraps
4) support small queer artists directly

Unrelated: just watched en.wikipedia.org/wiki/Sword_of (I'd recommend it) and for some reason, I was often thinking about how that film would have been told as a RPG using Universalis 😅

I have only played Universalis once, so I'm not sure what was that all about.

Almost 200 downloads of "Deeds, not Words" in a little over a week on DriveThruRPG 😱

Which might be shit for a free game on there, but my only reference so far is itch.io, and the downloads for the game over there are still... 6. Over a longer period of time, too.

It's quite frustrating that the English edition of Game Chef doesn't seem to provide any information, still hasn't closed the form, and I don't even know if my game was received 😟​

Some stuff I have made that might be of interest:

* "Deeds, not Words", a 3-player GM-less game about the amazing suffragettes, but generally about activism:
hardcorenarrativist.org/items/

* "The poison of suspicion", a 2-player GM-less game about forgiveness and the meaning of life:
hardcorenarrativist.org/items/

* "Black Wolf", my game for dark fantasy. Basically a Call of Cthulhu 7th hack:
hardcorenarrativist.org/items/

* RPG software, scenarios I've written, and more:
hardcorenarrativist.org/

It seems that dice.camp is having problems again. Once it's back online I'll just mark my "hardcorenarrativist" account there as moved to this one 😕

I'm sad to leave dice.camp, but it's annoying to have two, almost identical accounts, and this one is more stable.

The Kickstarter has launched for 1879's first graphic novel! Follow the thrilling adventures of Henry and his troll friend Smedley as they chase the Felonious Feline Filcher across steamweird London! Support our efforts to print and distribute a completed book! Backers get access to a draft PDF! Airships! Explosions! Romance! Cats!

bit.ly/2Xyvm6R

@dalius Hey, is or will Card-a-mon be free software?

I wonder if I could maybe help a bit, and it would be nice to be able to self-host.

Using Card-a-mon (web software to make cards for games, which can be exported to PDF) for my new project. It's pretty great!

cardamon.ffff.lt/

Thanks @dalius!

Damn, Oli Jeffrey (designer of Quietus, a melancholy horror game) is *really good*:
youtube.com/watch?v=lSQxAuDK-A

I backed the game on Kickstarter (still active if you're interested), but I wonder if that would be even half as good with me as the narrator.

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