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Hardcore Narrativist @hardcorenarrativist@tabletop.social

self promotion, free PnP card game Show more

Oh, the current Bundle of Holding looks very nice!
bundleofholding.com/presents/A

It's Powered by the Apocalypse games, including Monsterhearts 2 and Bluebeard's Bride.

Question for artist on the fediverse Show more

Finally backed "Dream Askew // Dream Apart", two RPGs by Avery Alder and Benjamin Rosenbaum (kickstarter.com/projects/avery).

All thanks to this interview by @briecs: briecs.com/2018/06/many-questi

Go throw some money at both!

If you want to have a look at the current state of Black Wolf, you have the rules, a character sheet, and a combat example here:

hardcorenarrativist.org/black-

In my experience, lots of people dislike BRP/CoC rules, especially the narrativists. I have always thought that's strange because I think BRP is really simple at its core (just percentages; no rigid classes, no levels, etc.) and it makes it easy to ignore the rules and just focus on the story.

So for Black Wolf I took the core of CoC 7th edition, added complications and some ideas from Sorcerer for extra narration focus, and some other details. It's not playtested properly but I think it works.

I'm giving up on making my video accessible to Deaf/deaf because I spend the evening fighting to add subtitle.
(I will add subtitle in youtube later).

Here is me doing a pitch, bonus point if you know what shows play in the backgroud
youtu.be/E-Qy12t4oWw

I've updated the instance about page [1].
It now include fixes for typos (thanks for the two peolpe that spotted it and nicely raised it to me).
It also include "streamers and lego builders" in the people we welcome :)

Thanks to @zeezeemoomoo to remind me about lego builders!

[1] tabletop.social/about/more

All of these are :queer100:โ€‹ valid:

:agender_flag:โ€‹ :aromantic_flag:โ€‹ :asexual_flag:โ€‹ :bear_flag:โ€‹ :bigender_flag:โ€‹ :bisexual_flag:โ€‹ :demigirl_flag:โ€‹ :demiguy_flag:โ€‹ :genderfluid_flag:โ€‹ :genderqueer_flag:โ€‹ :intersex_flag:โ€‹ :leather_flag:โ€‹ :lesbian_flag:โ€‹ :lipstick_lesbian_flag:โ€‹ :nonbinary_flag:โ€‹ :pansexual_flag:โ€‹ :polyamory_flag:โ€‹ :polysexual_flag:โ€‹ :quoiromantic_flag:โ€‹ :rainbow_flag:โ€‹ :transgender_flag:โ€‹ :ace_sign:โ€‹ :aro_sign:โ€‹ :gay:โ€‹ :nb:โ€‹ :so_gay:โ€‹ :two_female_symbols:โ€‹ :two_male_symbols:โ€‹

In "How Women Are Driving the Dungeons & Dragons Renaissance" (themarysue.com/women-in-dungeo) the author says that "the 5th edition shifted the focus of the game so that it centered heavily on the storytelling aspect".

Really? What changed exactly? Simply simplified rules, or something else? Any good summaries already posted somewhere that can shed light on this?