fantasy reframe, fascism 

One thing The Elder Scrolls got right is fascist elves. To reframe the traditional role of elves in fantasy:

- high elves rule much of the "civilized" lands, either directly or by controlling human leaders with intrigue and magic.
- ethic cleansing drove the "evil" races underground or to the wilderness
- drow and svirfneblin were not created underground, orcs were not "savage" tribes; they had nations on par with the humans' until the elves came to power.

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fantasy reframe, fascism 

This brings up issues of alignment, of course, particularly where alignment is used mechanically. What does "detect evil" actually detect? Some options:

- evil intent, not evil alignment, as in Basic D&D
- the spell was corrupted and rewritten to always detect some races as evil. This has Big Plot implications when a deity is granting the power... Is Pelor also a fascist, or just less omniscient than he'd have you believe?

fantasy reframe, fascism 

Items that specifically target evil?

- they only work on specific species, like demons and devils by targeting specific weaknesses, similar to 3.5's cold iron. Will a holy sword do extra damage to a drow or orc? Depends on whether the creator included them in the list.
- they only apply to creatures with "evil intent"

Anti-good items are even weirder, because you need cartoon evil to justify them, except to deal with things like angels.

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re: fantasy reframe, fascism 

I'm inspired to do some more world-building on this; it would lend itself particularly well to a sandbox-y style of game. The PCs would start as very traditional D&D heroes, doing odd jobs to gain wealth and a name, then being recruited by the "good" guys to deal with threats to the realm. But along the way, they'd uncover the darker, secret history and perhaps find motivation to make some difficult choices.

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re: fantasy reframe, fascism 

In another campaign, I'm playing a Drow refugee driven (with his family) from his homeland by fascists. Sadly, it's all backstory; we're playing Maze of the Blue Medusa, which doesn't really integrate into a larger world particularly well. Or at all, outside of some references to things that happened Long Ago (tm).

Unrelatedly, I'm not particularly impressed by the Maze; it feels like a d100 brainstorm that's had a lot of visual polish but has no real cohesion.

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re: fantasy reframe, fascism 

One of the key insights here is that neutrality is NOT ENOUGH. You can have druids trying to avoid a stance, trying to side with nature, and meanwhile the elves are content with corrupting forests if that means driving out the enemy, poisoning whole regions if that drives the unclean underground.

True Neutral is liberalism weaksauce. The world dies that way.

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re: fantasy reframe, fascism 

@gdorn To be fair, pretty much every alignment in DnD is suspect :)

re: fantasy reframe, fascism 

@gdorn Have you payed "Avadon: The Black Fortress"? You start as some kind of paladin in defense of the realm, only to discover progressively that you're actually pretty much a fascist thug.

I enjoyed this crpg a log.

re: fantasy reframe, fascism 

@gdorn has the flavour of Robocop's fourth classified directive, or manipulation of prophecy in Mistborn. Interesting idea!

re: fantasy reframe, fascism 

That's a take I hadn't considered: the fascists hire the party to do something important for them...

I'd have to read up on Mistborn to catch that reference, though.

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