gdorn boosted

3d-printed miniature (demon lord) 

My photography has gotten a little better (blocking some of the direct lighting and dimming some of them). This paint job was kinda rushed and I'll probably put another six hours into it, touching it up and doing something with the faces (dunno what yet). But I had to declare it 'done' to enter mz4250's monthly contest (he's the modeler, runs a monthly contest on his patreon).

3d-printed miniature (demon lord) 

My photography has gotten a little better (blocking some of the direct lighting and dimming some of them). This paint job was kinda rushed and I'll probably put another six hours into it, touching it up and doing something with the faces (dunno what yet). But I had to declare it 'done' to enter mz4250's monthly contest (he's the modeler, runs a monthly contest on his patreon).

re: RPG design criticism 

This module's authors (one now a Darkwing Duck) claim it is usable with 5e. But my feeling is the players need to engage with it on a certain level incompatible with the core design elements of 5e. It is ideal for the players to be running quickly-created, disposable characters and have an agreement to deliberately poke all of the hornet's nests in order to be entertained by all the ways the megadungeon can extinguish PCs. Something like DCC or LofP is far more suited.

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RPG design criticism 

You're in an art-themed megadungeon. A summary of the art you've encountered thus far:
25% tries to kill you outright if you touch or maybe even look at it.
25% curses you, often with no save
25% is a mixed bag of effects, generally horrible, sometimes merely annoying
25% could be treasure, if you're okay with stealing and can figure out how to transport it

This room is a kid's tea party, with a gorilla in a cage. It looks sad and hungry. There's a cake. What do you do?

D&D 3.5 high-level encounters 

It turns out there are roughly six modules ever published by WotC for level 20 adventurers, if you count both 3.0 and Dungeon Magazine publications.

I'm trying to find examples of decent encounter design at that level, to crib for the upcoming spaceship crawl (basically a 5 Room Dungeon), and there are surprisingly few resources for this. And that's before filtering on thematic appropriateness of mechanics...

Another option is to fork jitsi-meet itself and add buttons to the toolbar, and then figure out how to handle the results of those buttons on the server side. Maybe follow the same path as whatever shares the 'muted' icon, only show tiny dice rolls there instead?

This is almost entirely react and node, though, two techs I'm not especially fond of.

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Looking into this some more, there's lib-jitsi-meet, which allows you to embed jitsi in another application and interact with the jitsi streams via API. I'm not seeing an obvious way to modify video streams, though there's some methods for creating new tracks (their term for video/audio stream) and replacing existing ones. Not enough examples, though.

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I want a dice-rolling plugin for jitsi. It could just be a box in the corner with a collection of dice, and anything rolled in there is shared with everybody. Or maybe a graphic overlay on everybody's video stream, good for when everybody needs to roll at the same time?

My OSR game could be run that way with no additional programs.

re: homebrew OSR musings 

Maybe the greedy choice could just be an emergent property of systems allowing for training. The village could permanently hire a combat trainer for discounted okay-ish group training, or individuals could splurge on private lessons for better results but only for themselves...

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re: homebrew OSR musings 

My initial thought was to have a strong communists-vs-feudalists vibe, but I just had a thought. It'd be more fun if there were a push/pull there, where some PCs benefit from greed and others benefit from cooperation.

XP was going to be earned mainly by spending gold on changing their town's circumstances, but I need to work out an alternate approach for greedy PCs who don't share the wealth, to add some drama. But more than just gold = XP, it still needs to be spent.

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homebrew OSR musings 

The homebrew campaign that had a kick-off one-shot some six months ago might actually get underway soon. It is refreshingly simple, and we'll all be developing the system as we go. Aside from some combat progression tables, no other advancement is particularly baked into this system. Players will need to lobby to invent new classes, magic is extremely rare and more folksy than traditional D&D, and the starting rules can probably fit on 3-4 pages, tops.

high-level D&D 3.5e musings 

I'm really looking forward to bringing my 3.5 game to a conclusion. 20th-level 3.x is just not as fun to me as 3rd-level 3.x, or 1st-level OSR.

How do you end a campaign that's been going for 10 years, with mostly the original party, who started at level 1?

In retrospect, I'd much rather have played E6.

re: D&D nautical space battle map 

Sadly, despite detailing what happens in each region, the PCs are unlikely to experience more than a quarter of the possible events. They witnessed a couple big events from a distance, including the weaponization of 'dimensional anchor' effects which causes massive destruction out here in the outer far realm, anchoring space itself to the luminiferous aether, ripping it out of its surroundings and leaving a singularity behind.

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re: D&D nautical space battle map 

I could have used the fog-of-war system, but instead opted to mark hidden creatures as not-visible and reveal them after Spot rolls. I only let the PCs doing the driving roll Spot (the others rolled to assist) to have more time to avoid dangers; often they had to choose between diving futher into the coral region or going back out into the battle region.

It occurs to me this is basically a three-lane MOBA map with terrain effects.

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D&D nautical space battle map 

How I ran the space battle; two instances of maptools, one for me, one for the PCs (screenshared via jitsi). Didn't simulate the mass battle, just narrated what the PCs saw; they opted to traverse the coral region, which is full of native dangers (anenomes and exploding urchins). They popped up to check on the battle, avoid dangers and argue about their course of action. One mounted combat against cybocts on their way out, which is where we ended.

3d-printed mini (painted) 

More-or-less done with the sea dragon mini. I'm really not happy with my camera setup; one is with excessive lighting and the levels got all kinds of blown out; the other is just on my desk with an overhead light.

Also, this is a hard mini to capture a single representative image of. There's just no good camera angle to get all of the little details.

d6 non-magic spacenautical fantasy weapons 

1. bag of cassiosomes. individuals can be thrown/slung, but they're for denial of area or pursuit
2. self-eviscerating sea cucumbers, create Entangle effects in an area
3. jellyfish tentacle; can paralyze or kill, only viable for one hit
4. barrel of hagfish. aim away from face.
5. harpoons, thrown with ballista, with or without woven-kelp cords
6. nets. Maybe launchable from the same ballista? Maybe full of hooks?

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re: 3d printed mini 

Base colors done (and re-done, and touched-up, and re-touched-up). My phone's camera is not great at color, so I need some color correction; the top color, in particular is a bit darker and bluer.

Anyway, considering what to do with highlights and details, especially the weird 'horn' things. Maybe some coral-y colors there? Or greens? This is a unique enough model I'm not finding great color examples to work off of.

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re: 3d printed mini 

Many reposts later. is fairly annoying to post from, so I should probably just text myself images from my phone camera instead of trying to post from it.

How it failed: couldn't take camera shots directly from the app, so I forgot to attach it. Tried to post as wrong account. In my later reply, dropped the CW/subject line. Went back to fix it, forgot the attachment. Can't delete posts for this alt, only my main.

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3d printed mini 

A sea dragon by mz4250, for his monthly print & paint contest for his patrons. This is the first print I've done in Phrozen Functional resin, which is surprisingly great stuff. It has double the exposure time of Elegoo Rapid, but isn't brittle. For instance, the tiny frill spikes around the head would have shattered when I clipped off the supports. Primed with a blend of Reaper brush-on primer and Vallejo airbrush primer.

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