re: D&D 3.5 Game 

re: D&D 3.5 Game 

re: D&D 3.5 Game 

D&D 3.5 Game 

Some searching reveals I'm not the first to want this.

Reign (Arc Dream) has the Companies concept; Companies have stats like characters (all 1-6 in that system) that are abstractions of resources (money, land) and power (military might, sovereignty). This is a tiny bit more abstract than I want, but I might be able to play it super-detailed at the table while digesting it into abstract form for interactions with other factions.

The local leadership, a representative of the duke, and his entourage all fled the town, routed by a pig magicked into the shape of a dragon. This leaves the town defenseless, with just the local peasantry to lead and defend it, with a small fortune in treasure recovered from the beastmen caves.

Does anybody know of any published RPGs with town/city/settlement-management rules? I'm thinking of making town management a fairly large part of the OSR campaign. XP is primarily earned by spending treasure in a way that changes the world, so building fortifications, hiring mercenaries, building RTS-style upgrades and directing the economic outputs of the town are all possibilities. Even spending money hiring sages to track down more dungeons and sources of lost knowledge (e.g. Magic).

A write-up of the 10-player OSR one-shot adventure:
gdorn.circuitlocution.com/rpgb

Roughly 80% B/X, 20% DCC. Lots of PCs died.

re: OSR game today 

re: OSR game today 

re: OSR game today 

re: OSR game today (violent narrative) 

re: OSR game today (violent narrative) 

re: OSR game today (violent narrative) 

re: OSR game today (violent narrative) 

re: OSR game today (violent narrative) 

re: OSR game today 

re: OSR game today 

re: OSR game today 

OSR game today 

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