I wrote about OSR play and the negative space of rules in a game. https://save.vs.totalpartykill.ca/blog/negative-space/
@Sandra @lumpley @Sandra @lumpley I love the Blorb principles! That's an interesting view on things as well. Originally I was thinking about this in terms of how players engage with a game—two groups can play B/X very differently depending on whether they are kicking down doors and fighting monsters, or doing something more stereotypically OSR—and then sort of pivoted to how people go about designing games. It's true that there is much more to the structure of play than HP and Saving Throws.
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