I saw someone post on Facebook about their 5e homebrew game of thrones game that uses spells from the star wars d20 game and has a sanity system.
Why do people insist on taking an already bad system and making it worse by just grafting in pieces it wasn't meant to support, instead of, I dunno, just playing a system designed to do what you want to do.
@sexybenfranklin i mean, kitbashing and hacking RPGs is a lotta fun (coming soon: my Mork Borg My Little Pony hack)
but i agree its crap that so often its out of a soul rending terror that if they stray from WotC era D&D Matt Mercers hair will be mad at them.
Honestly id say Cartoon Action Hours network interfearance mechanic would model GoT's last season perfectly.
I think most if these people just don't know better and assume D&D is synonymous with ttrpg.
Furthermore, I encountered many players who mastered with great labor 5E, and know theoretically that other systems exist, but assume:
A. That they are at least as hard to master as D&D.
B. That they are some kind of avantgarde stuff, not good for little old me who just want to play and have fun.
I get the feeling WotC are encouraging these assumptions in subtle ways.
a man sized snail, a human, a flightless bird, and a sentient puppet are valid options, and are mechanically identical. It sounds kind of refreshing to be honest. lol
One of the things I really liked about #Masks was how it handled the fact that you have a Human martial artist and an Alien Master of Space and Time™ on the same group by basically stripping away any representation of physical damage, and giving all characters the same amount of emotional and narrative impact. It works quite well. Interesting to see how Quest pulls this off.
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