#HardshipRiver is a one-page, one-move #pbta #ttrpg with no MC! In it, you and your traveling companions sail in the Little Tail boat down a very dangerous river, hoping to reach the great Unconquered City by the seashore. As you overcome each stretch of wild rapids, you discover why you're traveling, what's your cargo or why do you really care for your companions. https://dr3amup.itch.io/hardshipriver
What #ttrpg assumptions have you taken for granted and then discovered them implicitely put into question?
One that leaves me wondering about a silent majority of our hobby is the assumption that people can take a book, read it, play it and therefore learn that game.
One challenge in #ttrpg design that deliberately acknowledges how we're playing around with some narrative is a shared sense of time. Often it's easier to explore a shared sense of place from which time is derived.
"Fun" is almost like a pre-condition of play, it doesn't say anything about what #ttrpg you're playing. But was the game satisfying? Did you invest in it and were surprised by how it payed off? Can you lean into the game without having it crumble unexpectedly?
There's hidden treasure in using words like "we" instead of "my players" when talking about our #TTRPGs
Come delve with me into how we talk about role-playing:
Words are like eggs or stones or balls of wool?
You've heard of small press games. But what about no press games?
I'm more and more tempted to just go digital for anything that's not the playable artifacts you want to present at the table.
Which can simply be your printable sheets or maps. Or special cards/dice.
Still, as far as corporate dreams go, this one has a leverage point: never in the history of the dragon game has it ever been so mimetic and self-referential. People play recreating how they see other people perform the dragon game on live streams. Everyone knows the same jokes.
Here's an #RPGaDay2022 question for people like me that have no current characters: what are the reasons you usually stop reading an RPG and probably never pick it up again?
The most fun quote I've read in an RPG this whole year is in a game in this bundle:
"I thought about my favorite game designer and suddenly I was able to tackle decisions that seemed impossible!"
I've seen this latest piece of corporate advertising where they assume that the person who hosts their game doesn't get to play and also call everyone who does that lazy. And if you enjoy working for free, you can also help playtest their game. Thank you, late stage capitalism.
We are an inclusive Mastodon community for everything tabletop (and more).