Pinned post

I'm an all around nerd who's tried a little of everything. I mostly do these days, with being the system I'm most into at the moment.

I do some game design at dmrawlings.itch.io/, including my favourite: Z-Axis, where you play 2D scientists exploring a 3D world.

Also done , many , , lit, , . You name it, I've probably dabbled in it.

I'm not expecting to get much out of this, but figured I may as well say "hi!"

In the not too distant future I'll be migrating to dice.camp.

Y'all are great, but the TTRPG space is just a little more close and consistent to my niche.

I'll try to drop by and play with some meeple from time to time. :)

DMRawlings boosted
DMRawlings boosted

Hey you know what? If you like #bladesinthedark and other #fitd games, check out the Fiction First Network, where we play those games! And other games!

fictionfirst.network

Slugblaster campaign musings... 

- Went to the lower levels and met the seedier side of town,
- Got tricked into drinking an energy drink from a firehose by a rascally mascot
- Nearly got stabbed by a hobo
- Bartered with a junkyard robot that seamed obsessed with trading their body parts.

In the end, they shut down the robot with some clever paradoxes, then stole a holographic projector before getting chased out of the dimension.

Seems like folks had fun, which is all I can ask for.

Show thread

Slugblaster campaign musings... 

I've been running Slugblaster (a game about hoverboarding teenagers that get into dimension-hopping trouble - wilkies.itch.io/slugblaster)

Session 3 was all about going to a cyberpunk world full of towers to steal a sign for their home base.

They... (1/2)

So what is the game supposed to feel like? Below is the Tone and Feel section.

Currently I'm working to get an ashcan version of the rules out. At nearly 25k words... it's uhh time for one.

I'm eager to share a lot more about this as I get closer to that release. If you have any questions or thoughts, please don't hesitate to ask!

Show thread

- For the storyteller, there are many tools to _build pointcrawls_ that puts exploration first (and plays down combat).

- There's a _metaplot_ that runs throughout, which will be revealed the deeper into the Dark the characters tread.

- I've also tried to prioritize _Free Play_. This is a West March, so you'll have opportunities to develop character and relationships between sessions.

- The game has an _online first_ approach. I have a ready-to-use Discord Template that's easily copied.

Show thread

So what makes unique?

- It's a fiction-first game about _exploration_. The premise is a bit of a mystery box and there are answers out in the Dark.

- The game encourages play around the _community_. As a West March, the settelement at the edge of the wilderness becomes a character in itself. leans into that.

- Characters choose _two playbooks_ and mix and match them. This opens up many combinations. A Champion/Scholar might be a bard, for instance.

Show thread

I should talk about my current project.

I'm currently writing Lighthouse on Beacon Hill, which is a that uses the engine.

is an adaptation of a 5E game I ran during the heart of the pandemic. The premise is below: 🧵

I'm also an amateur fan who's been car free for the last 15 years or so.

I think that we need public, multi-modal transportation systems to support a variety of usecases. Mass transit's nothing without service to arterials.

Not enough effort is spent on optimizing for shortened trip lengths. Walkable neighbourhoods reduce congestion, promote healthy living, encourage community, and reduce noise. Everyone wins when car trip numbers are reduced or shortened.

Show thread

I'm an all around nerd who's tried a little of everything. I mostly do these days, with being the system I'm most into at the moment.

I do some game design at dmrawlings.itch.io/, including my favourite: Z-Axis, where you play 2D scientists exploring a 3D world.

Also done , many , , lit, , . You name it, I've probably dabbled in it.

I'm not expecting to get much out of this, but figured I may as well say "hi!"

I've been gone from this channel a bit and I've done a fair amount in the intervening months that I thought I'd share.

First off, I participated in the Are You Afraid in the Dark horror bundle (itch.io/b/1571/are-you-afraid-) with a TT RPG I designed based on specifically for the jam.

It leaned into scarcity of resources in horror, and I spent pages talking about using horror in games. It was a fun project: dmrawlings.itch.io/out-in-the-

Okay I'm back maybe?

I recently participated in a wacky Actual Play where each player was a game designer, and we all played characters from our game at the same table. It was wacky and fun: youtube.com/watch?v=w33yyRYHV8

Tabletop Social

We are an inclusive Mastodon community for everything tabletop (and more).