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Introducing magic to a technological society has a very different dynamic. For example, using a simple comparison spell massively improves the quality control process in a steampunk world's factories.

@dapperbear How much it affects society will also be based on how ubiquitous and easy/simple magic might be. If spell-casting requires complex ritual and takes some of the lifeforce from the caster(s), then science could still grow alongside it, but developments in each could lead to unique discoveries (even if avoiding the trope of magitech).

@dapperbear I'm inclined to think that spark doesn't necessarily mean everythign needs to be fireproof because, well, matches and lighters haven't resulted in that.

@dapperbear I've always imagined that healing magic, especially magic on that scale would require pretty in depth knowledge of how it all works (ie: even if the mage doesn't know that cells are cells they understand that there's something tiny that they have to fix, and the understanding they would need for larger scale things would only get more granular)

Actually, let’s focus in on curative magic. Sure you can close wounds, heal broken bones, cure infectious diseases and neutralize poisons, but what about genetic diseases like sickle cell anemia? Age-related diseases like Alzheimer’s? Cancer?

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@dapperbear Speaking of instant communication, I'm working on a typical D&Dish setting/game right now where there's a worldwide spectator "sport" that is broadcast via magic to viewing walls for the general public to see. The players will be pro players in this "sport". So, I've thought about it a bit! :)

Also, they would probably need designated teleportation "landing pads" so that people wouldn't accidentally teleport into a newly constructed building or some such (for big cities).

Necromancy is traditionally the “evil” branch or magic, but I can easily see a society that considers enchantment worse. Literally messing with someone’s mind & free will? That’s some paranoia fuel right there.

Let’s think about how magic, either arcane or divine, would change a society. Not just the big ways, but the little ones, too. Sending spells and scrying would mean (near) real-time long distance communication would be possible. Cure wounds/disease/poison spells mean medicine is badly stunted. Cantrips like Spark mean that every building would have to be fireproof. Can you think of more examples?

@dapperbear My character had a "birthday" party (It was my birthday IRL). Did some roles to determine whether the presents I got were useful or actively harmful. Had a dance off, accidentally drugged myself. Good times. :)

@dapperbear I sure do! Often my party will get roped into a community's harvest festival, but I also tend to have the local culture maintain a "Constructive Criticism Day," where folk are encouraged to candidly offer criticism - which is basically an excuse to have a meta-session with my players.

Yes, regularly. Birthdays, naming days, local festivals, all are noted in the GM calendar and are played through. Sometimes important social interactions occur at them.

Question time!

Do you ever have non-holiday/“small” celebrations in your games? Like weddings or birthday parties or coming-of-age celebrations or anything?

What’s the best/weirdest home brew monster you’ve ever created? I had my players fight an embodiment of divine omniscience that attacked them with knowledge. If they got hit and failed an intelligence/spirit save, they’d get overwhelmed with pure random info dumped straight into their brains, maybe pass out. It attacked every single one of them every round until they destroyed the crystal statue that was the focus. Eventually a pet wolf did it and got uplifted to sapience in doing so.

I bought Pathfinder: Kingmaker during one of the holiday sales and just started it this weekend. Turns out it uses a *lot* more base classes than I was expecting, including ones I’ve never seen in active tabletop gameplay before, like the Alchemist. So. What base Pathfinder class is your favorite, and why? (Not just for the CRPG)

@dapperbear Sort of. I made goblins with vuvuzelas rob a bank in our game during that one soccer world cup about a decade ago, some might say that qualifies as a holiday 😂​ I was just fed up with the sound of the horns and my players' incessant use of it, so I made sure to weaponize it as the DM; soccer is so not my cup of tea.

Still want to do scenarios based on various holidays, but with a good twist.

@dapperbear Yes, I'm doing a thing with St Stephen's Day for 1879, but it's a long term plan... and it's part of the milieu to begin with, so it really doesn't count as an import does it.

@dapperbear I try to avoid such things. I've seen it in too many lazy fantasy worlds.

I imagine that it can be done correctly, but outside of Doctor Who, I have seen no successes.

Have you ever ported real life holidays into your game worlds? Like Santa (or some reskinned version of him) exists, even if Christianity doesn’t?

@dapperbear Using some of Pathfinder rules, I figure ice and snow make it difficult terrain, + lowers visibility, + dex/acrobatics saves on any ice. Cold = Fort checks or 1d6 nonlethal dmg. Survival skill + bonus to self & possibly others.How often = how cold it is. Cold weather gear = once per hour. Anyone who takes nonlethal dmg from cold or exposure has frostbite or hypothermia and gains fatigued condition. Extreme cold auto deals 1d6 lethal dmg/minute + Fort save/1d4 nonlethal.

Question time!

I’ve previously asked about if/how y’all use natural disasters in our games, so now let’s look at seasonal problems. Namely, winter’s bitter cold. How do you account for winter weather like freezing rain or hip-deep snowfall? Travel is going to be more arduous, ain’t gonna be no sneaking around, have to worry about hypothermia because you can’t carry a bonfire around with you. Even in modern settings, winter storms are no laughing matter.

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