D&D (v3.5-ish or earlier, before it tried to become a video game on paper), ‘cause there’s nothing like your first love. ;)

#Pathfinder, for keeping the fun going after D&D got strange. The rebound relationship.

Star Frontiers: Where else do you get to choose between playing a sentient blob or a giant mantis —in space? The fling.

#DnD #StarFrontiers #RPG

Happy Love Day!

Whatever your relationship status, today is a day we can all come together and say “fuck the haters!*”

*specific identification TBD

So you know what, let’s talk about what you love. Specifically, what are some TT games you love? These can be anything; I just want to see y’all loving what you play. ❤️💛💙🎲

@dapperbear Depends on how much effort they have put into training said animal. If they just got it and it's not much more than I summoned this thing! Then I'll run it but as the game goes on and it develops a personality I give them more and more control over it.

@dapperbear in general I fully believe in offloading as much to the players as I can. They'er in control, they do the rolls. I do have them keep in mind what their pet can and can't do within the bounds of the setting/system. Orders can't be all that complex if it's a regular animal, but if it's magical in some way or they have a magical bond that shifts things a bit.

@dapperbear I tell them pets are like other loyal retainers, and players can run them, but no complex tactics: no covering of friends, no formations, no ambushes.

So in honor of Superb Owl Sunday, let’s discuss animal companions! Familiars, Druid pets, and other semi-NPC animals! How do you handle them? Have the player basically treat them like another PC they control? Have them full NPC where the player can suggest but not demand? Something in between?

How I do it for my players is that they can say what they want their animals to do, giving orders, but I control all dice rolls and specific actions.

I recently saw Raiders of the Lost Ark at a special theater showing and it really made me want to play/run a pulp adventure game. What non-fantasy genre of RPG would you like to try that you haven’t before (or have only a little experience)?

My column this week was inspired by @dapperbear 's earlier question about magic and how it would affect the world... this was too long to toot. (But has some fun ideas at the end.)

If you can heal injuries, but not cure disease, basically enhancing the natural healing process, this has significant effects on the development of nonmagical medicine.

Introducing magic to a technological society has a very different dynamic. For example, using a simple comparison spell massively improves the quality control process in a steampunk world's factories.

@dapperbear How much it affects society will also be based on how ubiquitous and easy/simple magic might be. If spell-casting requires complex ritual and takes some of the lifeforce from the caster(s), then science could still grow alongside it, but developments in each could lead to unique discoveries (even if avoiding the trope of magitech).

@dapperbear It might depend on what a culture defined as sickness vs a curse vs possession by a malevolent entity vs their idea of a natural life cycle. If dying of old age at 40 is normal, then cancers might rarely be seen. Merely acting above your station could get you labeled possessed or a changeling and prompt a call for an exorcist. A wish to restore someone to the “full flower of health & vigor” might be a(n expensive) cure-all for maladies with hard-to-pinpoint causes.

@dapperbear I'm inclined to think that spark doesn't necessarily mean everythign needs to be fireproof because, well, matches and lighters haven't resulted in that.

@dapperbear I've always imagined that healing magic, especially magic on that scale would require pretty in depth knowledge of how it all works (ie: even if the mage doesn't know that cells are cells they understand that there's something tiny that they have to fix, and the understanding they would need for larger scale things would only get more granular)

Actually, let’s focus in on curative magic. Sure you can close wounds, heal broken bones, cure infectious diseases and neutralize poisons, but what about genetic diseases like sickle cell anemia? Age-related diseases like Alzheimer’s? Cancer?

@dapperbear Speaking of instant communication, I'm working on a typical D&Dish setting/game right now where there's a worldwide spectator "sport" that is broadcast via magic to viewing walls for the general public to see. The players will be pro players in this "sport". So, I've thought about it a bit! :)

Also, they would probably need designated teleportation "landing pads" so that people wouldn't accidentally teleport into a newly constructed building or some such (for big cities).

@dapperbear If Joe and Jane Villager know #magic exists, but not how it works, they might have a few misconceptions:

“Why can’t you just resurrect my prize heifer / turn those 50 marauders into frogs / make the sun stand still while we harvest? Aren’t you a priestess?”

“I heard serving bread, salt, and wine to a warlock leaves everyone under your roof powerless against him, so we don’t serve your kind here.”

“That mage charmed me into stealing bread; Prove she didn’t!”


Necromancy is traditionally the “evil” branch or magic, but I can easily see a society that considers enchantment worse. Literally messing with someone’s mind & free will? That’s some paranoia fuel right there.

Let’s think about how magic, either arcane or divine, would change a society. Not just the big ways, but the little ones, too. Sending spells and scrying would mean (near) real-time long distance communication would be possible. Cure wounds/disease/poison spells mean medicine is badly stunted. Cantrips like Spark mean that every building would have to be fireproof. Can you think of more examples?

@dapperbear My character had a "birthday" party (It was my birthday IRL). Did some roles to determine whether the presents I got were useful or actively harmful. Had a dance off, accidentally drugged myself. Good times. :)

Show more
Tabletop Social

Tabletop Social

We are an inclusive Mastodon community for everything tabletop (& more). We welcome everyone that wants to be part of the community, boardgamers, RPG players, casual gamers, party gamers, hobbyists, LARPers, game designers and publishers, RPG characters, artists, writers, vlogers, podcasters, reviewers, streamers, lego builders and more.

This is meant to be a positive and safe space for people to enjoy each other's ideas, opinion and have fun. To keep tabletop.social that way, the Code of Conduct and Rules will be applied and enforced thoroughly.

Standing on the Shoulders of Giants

Rules, Etiquette, Bots, block list

We are very thankful to other community like weirder.earth and sleeping.town and the people running them.

They allow people to use their extensive rules, policies and hard gained knowledge about unsafe communities out there.

We mostly follow blockchain's blocklist.


This community uses Mutant Standard emoji, which are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Custom Theme

The fluffy friends (under the compose toot) and profile picture from @host@tabletop.social are from Famine and under the same license as Tootsuite/Mastodon: GNU Affero General Public License v3.0

@host@tabletop.social Branding

See above for the avatar

The header is from darklavendrvoid


Favicon is "Hexagon by RULI from the Noun Project"

Join us on Discord too ! (same policies apply)