S.6 - Guild Garden - Severe 1

4 Gardenbots
2 Elite Apothecaries

If the fight moves into the building, there are bubbling beakers and cauldrons and whatnot that can be tipped over for an action, splashing one adjacent space (DC 15 basic Reflex). Roll a random effect from level 1 alchemical items and apply its effect on a failed save or half as much on a successful one. The Apothecaries roll before deciding which space to send it.

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So I drew my next reading and got overwhelmed because it felt like too much for what I was expecting to do. But tonight I remembered that just because a reading has a lot going on doesn't mean I have to make it especially dangerous or high stakes. I calmed myself down and resolved to keep on keeping on. Let's take a see.

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Here's the ooze they're fighting! Lots of chaotic energy here between it having a healing aura, dealing acid, electricity, and negative damage, engulfing, stunning, and paralyzing people, and becoming quickened when it gets zapped by the power station.

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Here's the scientists in the Power Stations with their hazmat suits giving them resistances and collection of scientific equipment.

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I'm tired, so I'll get into this more later, but today's room - the inside of the Power Station - is going to be exciting! If you've been following along - and especially if you've read the rules for - you might have some fun coming up with your own readings of this spread and seeing how similar or different ours are.

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If it does come to fisticuffs, the worker will call to the others on the dam who begin hustling over to help and get into position to throw a cannister of toxic waste! 28/*

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Today we have something more involved for S.3 which I presume to be outside the Power Station! There's a lot to unpack here, so let's find out what's going on. 19/*

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7s tells us that technology and artifice will be the major theme here and it shapes everything else going on. The diamonds in chaos show us that there are significant physical challenges, but the Kd in the undercurrent shows that the greatest physical threat is unseen. 6/*

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The hearts represent the living world and the people who work with it, and the whole court is here. Kh represents these forces taken to their most powerful extreme, but the Kh is in the bottom, representing the past. Perhaps a leyline nexus is in this place, from which the font of life emanates. The Qh represents their suit at its most stable is on the left, the side of chaos. In that position, with the Kh beneath her, she cannot be tamed. 3/*

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In 1961, Dr Seuss wrote "What Was I Scared Of?" In which he used they/them/their pronouns for the "pale green pants with nobody inside them".

For example, here's a section of the rules for my game Fractal Galaxies. I want all of the information about reading cards in one place, but I want to talk about them BEFORE I've explained what the Surface and Undercurrent, Predominance, Law, Chaos, and the Fulcrum are. So now I'm just starting at the document unsure if I should cut all that text and put it somewhere else or keep it or move the whole thing!?

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Holy moly. I just got 309 points in Lords of Waterdeep. Crushed my kids somewhat insanely. Fortunately, they don't care that much about losing. My own second highest score is almost 100 points less I think.

Deathreap Ooze stat block for #pathfinder2e 

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