I wrote a Post Mortem on the development of my last major game on itch. I'm very tired now. I had to go back into the emotional crush I dealt with post launch as I wrote this. So if it comes off as whiny, I do apologize. If there's any other information you want, please ask and I'll do my best. This is the first time I've written a post mortem, but wanted to try to put some stuff together over how it went.

avarisclari.itch.io/hostile-ta

@avarisclari this is really interesting and enlightening to read. Not very *cheery*, admittedly, and I'm sorry to hear that this one didn't work out as you hoped, but kudos to you for your honesty in explaining all this, and hopefully the next attempt (with this game or another) goes better.

@sil Yeah, I'm working on Styx and Bones which I'm applying the lessons I learned from Hostile Takeover and even reached out to a few manufacturers with the parts to see how much it would cost. Total so far is about 14k. That's still with no marketing budget though.

Sign in to participate in the conversation
Tabletop Social

We are an inclusive Mastodon community for everything tabletop (and more).