I was going to repost my game design thread from Twitter on here but there is so much that would be pointless to transfer over, let's consolidate it all! I'm working on a dominoes based solo rpg board game called Styx and Bones. It features a bunny for the player and uses some dice for encounter tables. It won't be ready for release for awhile, but it's been making good progress. I'll be posting updates in a thread here as well, so be sure to keep up!
One of the good things to transfer over is this, today's poll! I'm thinking about making an "easy" dungeon for Styx and Bones available, aka a preset layout, but then that ruins the point of the randomness of it... but it would make progression doable for new players.... Should I or should I keep it 100% random?
I'm torn on something: Should I just work on balancing out the difficulty to try to make it tough but fair... or should I make it completely breakable while also making it easier for everyone overall? I've made it not even halfway through the tutorial dungeon in my test play and am working on the balancing issues.
A lot of testing today, but I can say for sure that Styx and Bones is beatable with my updated player stats and the monster stats! In fact, late game becomes laughably easy. Also this was my shortest game: 9 total room visits before I wiped