Are there any ttrpg systems with no leveling/skill growth? (Not including one-shots.) Basically, a game that suggests the character one builds is where they want that character to be from start to end? Would such a thing make sense?
In TV shows and comics, character skills are relatively static. Lore might grow, but they often start and continue to be bad-asses. [There are exceptions, of course, speaking generally here.] Wondering if any games represent that.
Star Trek Adventures is close to what you seek.
Characters do change, but it's a lot of "Change <narrative element> for another <narrative element>." The stat changes are mostly "Lower one <stat> to increase a different <stat>."
You can hit "Arc Milestones," but as written they are super rare, and each is only an increase of one to a chosen stat. And they get rarer as play continues.
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