I was going to have a column today titled "Roll for Seduction," about how social skills are blurred by also wanting to RP. I've had GMs say that by RPing the roll doesn't matter; only using the roll to augment the RP; or having the roll override the RP.
I ended up not finishing the write-up because there's no one solution--even within a single group.
How does your table handle social skill rolls in the context of RP?
@attercap The last group I was in (D&D 3.5) the DM was... frankly more permissive than he should've been. A high roll opened the doors of the kingdom to you, more or less, and almost literally. There's a system that Rich Burlew (of Order of the Stick) fame designed that I like (basically a deal system with modifiers based on risk/reward), but the site forums are down for maintenance right now so I can't link you (web.archive.org should work though). I want to try this in my next game.
@attercap I make them RP first, or at least describe their approach. Particularly good/bad ideas grant modifiers, but in the end it's the roll which counts.
@attercap We don't have social skill rolls. We have reaction rolls when I'm unsure but most of the time we just talk. https://alexschroeder.ch/wiki/2011-05-14_Role_Play%2c_not_Wish_Fulfilment
@kensanata I see where you're coming from in that article, but I think not being able to lean on dice rolls for intelligence or social skills would lead to avatar play rather than character role-play. If players aren't forced to fully comprehend a science to play a scientist, why should they have to be charismatic to play a charismatic character?
@attercap Perhaps they should? It depends on the context of the game. Do the characters do science in the game? Die the players do science in their lives? When I’m a biologist at the table and somebody else plays a biologist badly, I might cringe – it might detract from the entertainment at the table. Or not! But when a player is not charismatic and plays a charismatic player, then that definitely detracts from my entertainment is all I can say – I love seeing charisma being used at the table.
@kensanata I suppose it comes down to the goal of the players/group. I like to play RPGs to explore unique situations and characters who I am not in real life. It doesn't break my immersion when I or others lean on the dice to cover for something they don't know or can't do in real life.
Similarly, when a GM creates an adventure puzzle that conflicts with my real-world experience I'll ask about it, but am OK adjusting my thoughts to "that's how it works in this game's universe."
@attercap Sometimes it's pretty fun to roll first and then roleplay the flub / success. But in Fate you have a lot of control over how you approach the social encounters so it works fine for us.
@ossifog That's a good way to do it. It's an approach I don't see groups use that often so I completely forgot about reversing the order.
We are an inclusive Mastodon community for everything tabletop (and more). We welcome everyone that wants to be part of the community, boardgamers, RPG players, casual gamers, party gamers, hobbyists, LARPers, game designers and publishers, RPG characters, artists, writers, vlogers, podcasters, reviewers, streamers, lego builders and more. This is meant to be a positive and safe space for people to enjoy each other's ideas, opinion and have fun. To keep tabletop.social that way, the Code of Conduct and Rules will be applied and enforced thoroughly.