I should have added a 3rd option of "no systems, just ideas/guidelines."
@attercap Actually, I think multiple choice would be good. When I have a good idea of what I want I like the latter, but when I don't have too much of an idea I like the random rolls.
@kensanata Hmm. Okay. But what do you do when the table gives you nonsense that cannot work together? Reroll?
@attercap @anahata perhaps it would be useful to look at actual examples? For me the results work like writing prompts and I feel that good tables don’t need to be incoherent. Then again, slight incoherence result in better creative pushes. Conversely, boring tables are sure to generate coherent results.
@kensanata @attercap One example that comes to mind is the random town / village generator in the D&D 3.5 DMG. I remember rolling on those tables a few times and getting absolutely nonsensical results that contradicted one another. I think this is going to be a difference of opinion, likely--I value thing that make sense, high verisimilitude.
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